SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Introduction to data compression (2nd ed.)
Introduction to data compression (2nd ed.)
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
Near-optimal connectivity encoding of 2-manifold polygon meshes
Graphical Models - Special issue: Processing on large polygonal meshes
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry videos: a new representation for 3D animations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Continuous capture of skin deformation
ACM SIGGRAPH 2003 Papers
Non-iterative, feature-preserving mesh smoothing
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
A new, fast, and efficient image codec based on set partitioning in hierarchical trees
IEEE Transactions on Circuits and Systems for Video Technology
Compression of 3-D triangle mesh sequences based on vertex-wise motion vector prediction
IEEE Transactions on Circuits and Systems for Video Technology
ACM SIGGRAPH 2005 Papers
Simple and efficient compression of animation sequences
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Compression of motion capture databases
ACM SIGGRAPH 2006 Papers
Editing arbitrarily deforming surface animations
ACM SIGGRAPH 2006 Papers
Segment-based human motion compression
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Technical Section: Temporal wavelet-based compression for 3D animated models
Computers and Graphics
Optimized MPEG-4 animation encoder for motion capture data
Proceedings of the twelfth international conference on 3D web technology
Skinning arbitrary deformations
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Impact of vertex clustering on registration-based 3D dynamic mesh coding
Image and Vision Computing
Bit Allocation for Spatio-temporal Wavelet Coding of Animated Semi-regular Meshes
MMM '09 Proceedings of the 15th International Multimedia Modeling Conference on Advances in Multimedia Modeling
3D Animation Compression Using Affine Transformation Matrix and Principal Component Analysis
IEICE - Transactions on Information and Systems
SNR and temporal scalable coding of 3-D mesh sequences using singular value decomposition
Journal of Visual Communication and Image Representation
Single-rate near lossless compression of animated geometry
Computer-Aided Design
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
A 3-D mesh sequence coding using the combination of spatial and temporal wavelet analysis
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Nonuniform segment-based compression of motion capture data
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Saliency for animated meshes with material properties
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Shape-based simplification for 3d animation models using shape operator sequences
CIT'10 Proceedings of the 4th international conference on Communications and information technology
Multiple description coding of animated meshes
Image Communication
Improved prediction methods for scalable predictive animated mesh compression
Journal of Visual Communication and Image Representation
Compression of complex animated meshes
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Time-varying volume geometry compression with 4d lifting wavelet transform
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Smooth skinning decomposition with rigid bones
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
The alpha parallelogram predictor: A lossless compression method for motion capture data
Information Sciences: an International Journal
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We introduce an efficient compression method for animated sequences of irregular meshes of the same connectivity. Our approach is to transform the original input meshes with an anisotropic wavelet transform running on top of a progressive mesh hierarchy, and progressively encode the resulting wavelet details. For temporally coherent mesh sequences we get additional improvement by encoding the differences of the wavelet coefficients. The resulting compression scheme is scalable, efficient, and significantly improves upon the current state of the art for the animated mesh compression.