Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multi-resolution dynamic meshes with arbitrary deformations
Proceedings of the conference on Visualization '00
Measuring and predicting visual fidelity
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Temporal and spatial level of details for dynamic meshes
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Perceptually Optimized 3D Graphics
IEEE Computer Graphics and Applications
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Perceptually-Driven Simplification for Interactive Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry videos: a new representation for 3D animations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
An experimental approach to predicting saliency for simplified polygonal models
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Wavelet compression of parametrically coherent mesh sequences
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Progressive multiresolution meshes for deforming surfaces
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A GPU based saliency map for high-fidelity selective rendering
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Towards Stable and Salient Multi-View Representation of 3D Shapes
SMI '06 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2006
Salient critical points for meshes
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Distinctive regions of 3D surfaces
ACM Transactions on Graphics (TOG)
Persuading Visual Attention through Geometry
IEEE Transactions on Visualization and Computer Graphics
A unified information-theoretic framework for viewpoint selection and mesh saliency
ACM Transactions on Applied Perception (TAP)
Technical Section: Semantics-driven best view of 3D shapes
Computers and Graphics
Mesh saliency and human eye fixations
ACM Transactions on Applied Perception (TAP)
A decision theoretic approach to motion saliency in computer animations
MIG'11 Proceedings of the 4th international conference on Motion in Games
Optimized keyframe extraction for 3D character animations
Computer Animation and Virtual Worlds
Representational image generation for 3D objects
The Visual Computer: International Journal of Computer Graphics
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We propose a technique to calculate the saliency of animated meshes with material properties. The saliency computation considers multiple features of 3D meshes including their geometry, material and motion. Each feature contributes to the final saliency map which is view independent; and therefore, can be used for view dependent and view independent applications. To verify our saliency calculations, we performed an experiment in which we use an eye tracker to compare the saliencies of the regions that the viewers look with the other regions of the models. The results confirm that our saliency computation gives promising results. We also present several applications in which the saliency information is used.