Gaze-directed volume rendering
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Evaluation of the effects of frame time variation on VR task performance
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Scheduling level of detail with guaranteed quality and cost
Proceedings of the seventh international conference on 3D Web technology
Abstracted painterly renderings using eye-tracking data
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Stylization and abstraction of photographs
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Human Factors in Visualization Research
IEEE Transactions on Visualization and Computer Graphics
A feasibility test for perceptually adaptive level of detail rendering on desktop systems
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Power-Aware 3D Computer Graphics Rendering
Journal of VLSI Signal Processing Systems
ACM SIGGRAPH 2005 Papers
A Frequency-Sensitive Point Hierarchy for Images and Volumes
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Evaluation of supra-threshold perceptual metrics for 3D models
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Automatic selection of level-of-detail based on just-noticeable-difference (JND)
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
A roughness measure for 3D mesh visual masking
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Spatialchromatic foveation for gaze contingent displays
Proceedings of the 2008 symposium on Eye tracking research & applications
A local roughness measure for 3D meshes and its application to visual masking
ACM Transactions on Applied Perception (TAP)
On spatiochromatic visual sensitivity and peripheral color LOD management
ACM Transactions on Applied Perception (TAP)
Volume composition and evaluation using eye-tracking data
ACM Transactions on Applied Perception (TAP)
Saliency for animated meshes with material properties
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Volume composition using eye tracking data
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Perceptually guided rendering of textured point-based models
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Saliency maps of high dynamic range images
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
On Balancing Energy Consumption, Rendering Speed, and Image Quality on Mobile Devices
International Journal of Handheld Computing Research
Imperceptible Simplification on Mobile Displays
International Journal of Handheld Computing Research
Attention-Aware Disparity Control in interactive environments
The Visual Computer: International Journal of Computer Graphics
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The author uses models of visual perception to remove nonperceptible components of a 3D computer graphics scene and optimize the system's performance. He considers how much detail can be removed from the scene without the user noticing, and how much added benefit these optimizations actually bring