Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Gaze-directed volume rendering
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Virtual reality systems
A model of visual adaptation for realistic image synthesis
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
Toward a psychophysically-based light reflection model for image synthesis
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
User performance with gaze contingent multiresolutional displays
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Evaluating variable resolution displays with visual search: task performance and eye movements
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Real-time simulation of arbitrary visual fields
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Perceptually Optimized 3D Graphics
IEEE Computer Graphics and Applications
Focusing on the essential: considering attention in display design
Communications of the ACM
Perceptually Lossless Image Compression
DCC '97 Proceedings of the Conference on Data Compression
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
A feasibility test for perceptually adaptive level of detail rendering on desktop systems
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Supra-threshold control of peripheral LOD
ACM SIGGRAPH 2004 Papers
Predictive perceptual compression for real time video communication
Proceedings of the 12th annual ACM international conference on Multimedia
Gaze-contingent temporal filtering of video
Proceedings of the 2006 symposium on Eye tracking research & applications
Perceptual gaze extent & level of detail in VR: looking outside the box
ACM SIGGRAPH 2002 conference abstracts and applications
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
How late can you update gaze-contingent multiresolutional displays without detection?
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Qualitative and quantitative scoring and evaluation of the eye movement classification algorithms
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Space-variant spatio-temporal filtering of video for gaze visualization and perceptual learning
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
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Empirical findings from a gaze-contingent color degradation study report the effects of artificial reduction of the human visual system's sensitivity to peripheral chromaticity on visual search performance. To our knowledge, this is the first such investigation of peripheral color reduction. For unimpeded performance, results suggest that, unlike spatiotemporal content, peripheral chromaticity cannot be reduced within the central 20° visual angle. Somewhat analogous to dark adaptation, reduction of peripheral color tends to simulate scotopic viewing conditions. This holds significant implications for chromatic Level Of Detail management. Specifically, while peripheral spatiotemporal detail can be attenuated without affecting visual search, often dramatically (e.g., spatial detail can be so reduced up to 50% at about 5°), peripheral chromatic reduction is likely to be noticed much sooner. Therefore, color LOD reduction (e.g., via compression), should be maintained isotropically across the central 20° visual field.