SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
ACM Transactions on Computer-Human Interaction (TOCHI)
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Perceptually-Driven Simplification for Interactive Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Design and applications of a high-resolution insert head-mounted-display
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
High-pass quantization for mesh encoding
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications
Presence: Teleoperators and Virtual Environments
ACM SIGGRAPH 2005 Papers
Hybrid image-/model-based gaze-contingent rendering
Proceedings of the 4th symposium on Applied perception in graphics and visualization
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Perception of complex aggregates
ACM SIGGRAPH 2008 papers
Hybrid image/model-based gaze-contingent rendering
ACM Transactions on Applied Perception (TAP)
On spatiochromatic visual sensitivity and peripheral color LOD management
ACM Transactions on Applied Perception (TAP)
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
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Level of detail (LOD) is widely used to control visual feedback in interactive applications. LOD control is typically based on perception at threshold -- the conditions in which a stimulus first becomes perceivable. Yet most LOD manipulations are quite perceivable and occur well above threshold. Moreover, research shows that supra-threshold perception differs drastically from perception at threshold. In that case, should supra-threshold LOD control also differ from LOD control at threshold?In two experiments, we examine supra-threshold LOD control in the visual periphery and find that indeed, it should differ drastically from LOD control at threshold. Specifically, we find that LOD must support a task-dependent level of reliable perceptibility. Above that level, perceptibility of LOD control manipulations should be minimized, and detail contrast is a better predictor of perceptibility than detail size. Below that level, perceptibility must be maximized, and LOD should be improved as eccentricity rises or contrast drops. This directly contradicts prevailing threshold-based LOD control schemes, and strongly suggests a reexamination of LOD control for foveal display.