SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A ray tracing method for illumination calculation in diffuse-specular scenes
Proceedings on Graphics interface '90
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Trichromatic approximation for computer graphics illumination models
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Combining hierarchical radiosity and discontinuity meshing
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Bounds and error estimates for radiosity
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A clustering algorithm for radiosity in complex environments
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
Pipeline rendering: interaction and realism through hardware-based multi-pass rendering
Pipeline rendering: interaction and realism through hardware-based multi-pass rendering
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive update of global illumination using a line-space hierarchy
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Validating global illumination algorithms and software
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
An image-space refinement criterion for linear hierarchical radiosity
Proceedings of the conference on Graphics interface '97
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Radiosity and Global Illumination
Radiosity and Global Illumination
A Unified Hierarchical Algorithm for Global Illumination with Scattering Volumes and Object Clusters
IEEE Transactions on Visualization and Computer Graphics
Tone Reproduction for Realistic Images
IEEE Computer Graphics and Applications
Composite Lighting Simulations with Lighting Networks
IEEE Computer Graphics and Applications
An Efficient Cluster-Based Hierarchical Progressive Radiosity Algorithm
ICSC '95 Proceedings of the Third International Computer Science Conference on Image Analysis Applications and Computer Graphics
A Hierarchcal Subdivision Algorithm for Stochastic Radiosity
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Lighting Reconstruction Using Fast and Adaptive Density Estimation Techniques
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Selective Culling of Discontinuity Lines
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Robust monte carlo methods for light transport simulation
Robust monte carlo methods for light transport simulation
Density estimation techniques for global illumination
Density estimation techniques for global illumination
Measuring and predicting visual fidelity
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Perception-guided global illumination solution for animation rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive global illumination using selective photon tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Perception-based global illumination, rendering, and animation techniques
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Psychophysically based artistic techniques for increased perceived realism of virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
A wide field, high dynamic range, stereographic viewer
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Supra-threshold control of peripheral LOD
ACM SIGGRAPH 2004 Papers
Exploiting temporal coherence in global illumination
Proceedings of the 20th spring conference on Computer graphics
Perceptually driven interactive geometry remeshing
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Statistical acceleration for animated global illumination
ACM SIGGRAPH 2006 Papers
Is accurate occlusion of glossy reflections necessary?
Proceedings of the 4th symposium on Applied perception in graphics and visualization
The perception of simulated materials
ACM SIGGRAPH 2008 classes
Perceptual influence of approximate visibility in indirect illumination
ACM Transactions on Applied Perception (TAP)
Adaptive density estimation using an orthogonal series for global illumination
Computers and Graphics
Realistic HDR tone-mapping based on contrast perception matching
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Thrifty final gather for radiosity
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Measuring the perception of visual realism in images
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
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A novel view-independent technique for progressive global illumination computing that uses prediction of visible differences to improve both efficiency and effectiveness of physically-sound lighting solutions has been developed. The technique is a mixture of stochastic (density estimation) and deterministic (adaptive mesh refinement) algorithms used in a sequence and optimized to reduce the differences between the intermediate and final images as perceived by the human observer in the course of lighting computation. The quantitive measurements of visibility were obtained using the model of human vision captured in the visible differences predictor (VDP) developed by Daly [1993]. The VDP responses were used to support the selection of the best component algorithms from a pool of global illumination solutions, and to enhance the selected algorithms for even better progressive refinement of image quality. The VDP was also used to determine the optimal sequential order of component-algorithm execution, and to choose the points at which switchover between algorithms should take place. As the VDP is computationally expensive, it was applied exclusively at the design and tuning stage of the composite technique, and so perceptual considerations are embedded into the resulting solution, though no VDP calculations were performed during lighting simulation. The proposed illumination technique is also novel, providing intermediate image solutions of high quality at unprecedented speeds, even for complex scenes. One advantage of the technique is that local estimates of global illumination are readily available at the early stages of computing, making possible the development of a more robust adaptive mesh subdivision, which is guided by local contrast information. Efficient object space filtering, also based on stochastically-derived estimates of the local illumination error, is applied to substantially reduce the visible noise inherent in stochastic solutions.