Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A model of visual adaptation for realistic image synthesis
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A model of visual masking for computer graphics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Fast computation of generalized Voronoi diagrams using graphics hardware
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Interactive geometry remeshing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Signal-specialized parametrization
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Perceptually-Driven Simplification for Interactive Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
SMI '03 Proceedings of the Shape Modeling International 2003
Anisotropic polygonal remeshing
ACM SIGGRAPH 2003 Papers
Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Model simplification using image and geometry-based metrics
Model simplification using image and geometry-based metrics
ACM SIGGRAPH 2004 Papers
Signal-specialized parameterization for piecewise linear reconstruction
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
ACM SIGGRAPH 2005 Papers
Stippling and silhouettes rendering in geometry-image space
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
A local roughness measure for 3D meshes and its application to visual masking
ACM Transactions on Applied Perception (TAP)
On predicting visual popping in dynamic scenes
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Parallel Poisson disk sampling with spectrum analysis on surfaces
ACM SIGGRAPH Asia 2010 papers
An interactive perceptual rendering pipeline using contrast and spatial masking
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Perceptually guided rendering of textured point-based models
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
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Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh and a texture map, the visual perceptual properties of the texture are first computed using a visual discrimination metric. This precomputation is then used to guide the distribution of samples to the surface mesh. The system automatically distributes few samples to texture areas with strong visual masking properties and more samples to texture areas with weaker visual masking properties. In addition, due to contrast considerations, brighter areas receive fewer samples than do darker surface features. Because of the properties of the human visual system, especially visual masking, the artifacts in the rendered mesh are invisible to the human observer. For a fixed number of polygons, this approach also improves the quality of the rendered mesh since the distribution of the samples is guided by the principles of visual perception. The utility of the system is demonstrated by showing that it can also account for other observable patterns on the surface, besides two dimensional texture, such as those produced by bump mapping, lighting variations, surface reflectance, and interreflections.