The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
A model of visual adaptation for realistic image synthesis
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A model of visual masking for computer graphics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Perception-guided global illumination solution for animation rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Perceptually-Driven Simplification for Interactive Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Level of detail based occlusion culling for dynamic scenes
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Perceptually driven interactive geometry remeshing
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Audiovisual 3d rendering as a tool for multimodal interfaces
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Granular visibility queries on the GPU
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Perceptual influence of approximate visibility in indirect illumination
ACM Transactions on Applied Perception (TAP)
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
Error-tolerant image compositing
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
Perception in graphics, visualization, virtual environments and animation
SIGGRAPH Asia 2011 Courses
Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes
Computer Graphics Forum
Error-Tolerant Image Compositing
International Journal of Computer Vision
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We present a new perceptual rendering pipeline which takes into account visual masking due to contrast and spatial frequency. Our framework predicts inter-object, scene-level masking caused by partial occlusion and shadows. It is designed for interactive applications and runs efficiently on the GPU. This is achieved using a layer-based approach together with an efficient GPU-based computation of threshold maps. We build upon this prediction framework to introduce a perceptually-based level of detail control algorithm. We conducted a perceptual user study which indicates that our perceptual pipeline generates results which are consistent with what the user perceives. Our results demonstrate significant quality improvement for scenes with masking due to frequencies and contrast, such as masking due to trees or foliage, or due to high-frequency shadows.