Scheduling level of detail with guaranteed quality and cost
Proceedings of the seventh international conference on 3D Web technology
Interactive global illumination using selective photon tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Selective quality rendering by exploiting human inattentional blindness: looking but not seeing
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Psychophysically based artistic techniques for increased perceived realism of virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Varying rendering fidelity by exploiting human change blindness
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
Out-of-core construction and visualization of multiresolution surfaces
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems
IEEE Transactions on Visualization and Computer Graphics
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
Sensation preserving simplification for haptic rendering
ACM SIGGRAPH 2003 Papers
CLODs: dual hierarchies for multiresolution collision detection
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Detail to attention: exploiting visual tasks for selective rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
A feasibility test for perceptually adaptive level of detail rendering on desktop systems
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
An experimental approach to predicting saliency for simplified polygonal models
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Supra-threshold control of peripheral LOD
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
Predicting and Evaluating Saliency for Simplified Polygonal Models
ACM Transactions on Applied Perception (TAP)
The influence of sound effects on the perceived smoothness of rendered animations
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
An efficient bit allocation for compressing normal meshes with an error-driven quantization
Computer Aided Geometric Design - Special issue: Geometry processing
Auditory bias of visual attention for perceptually-guided selective rendering of animations
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A GPU based saliency map for high-fidelity selective rendering
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Perceptually driven interactive geometry remeshing
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Evaluation of supra-threshold perceptual metrics for 3D models
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Sensation preserving simplification for haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A roughness measure for 3D mesh visual masking
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Hybrid image-/model-based gaze-contingent rendering
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
Stochastic simplification of aggregate detail
ACM SIGGRAPH 2007 papers
Viewpoint-based simplification using f-divergences
Information Sciences: an International Journal
Perception of complex aggregates
ACM SIGGRAPH 2008 papers
Technical Section: Viewpoint-driven simplification using mutual information
Computers and Graphics
Sliding-Tris: A Sliding Window Level-of-Detail Scheme
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
A local roughness measure for 3D meshes and its application to visual masking
ACM Transactions on Applied Perception (TAP)
Hybrid image/model-based gaze-contingent rendering
ACM Transactions on Applied Perception (TAP)
Efficient and practical audio-visual rendering for games using crossmodal perception
Proceedings of the 2009 symposium on Interactive 3D graphics and games
An Effective QoS Control Scheme for 3D Virtual Environments Based on User's Perception
IEICE - Transactions on Information and Systems
Toward a perceptual space for gloss
ACM Transactions on Graphics (TOG)
Rendering continuous level-of-detail meshes by Masking Strips
Graphical Models
Gaze behavior and visual attention model when turning in virtual environments
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
An efficient bit allocation for compressing normal meshes with an error-driven quantization
Computer Aided Geometric Design - Special issue: Geometry processing
User-assisted simplification method for triangle meshes preserving boundaries
Computer-Aided Design
View-dependent geometry coding of 3D scenes
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Saliency for animated meshes with material properties
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Perceptually guided high-fidelity rendering exploiting movement bias in visual attention
ACM Transactions on Applied Perception (TAP)
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Saliency in motion: selective rendering of dynamic virtual environments
Proceedings of the 25th Spring Conference on Computer Graphics
Perception of simplification artifacts for animated characters
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Adaptive real-time rendering for large-scale molecular models
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
Perception-Guided simplification for real time navigation of very large-scale terrain environments
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
An interactive perceptual rendering pipeline using contrast and spatial masking
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Perceptually guided rendering of textured point-based models
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Imperceptible Simplification on Mobile Displays
International Journal of Handheld Computing Research
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