View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast, minimum storage ray-triangle intersection
Journal of Graphics Tools
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Perceptually-Driven Simplification for Interactive Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
An efficient bit allocation for compressing normal meshes with an error-driven quantization
Computer Aided Geometric Design - Special issue: Geometry processing
Rate-distortion optimized compression and view-dependent transmission of 3-D normal meshes
IEEE Transactions on Circuits and Systems for Video Technology
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A view-dependent geometry coding of 3D scenes defined by sets of semi-regular meshes is presented. The objective is to reduce the quantity of significant data to store when visualizing static 3D scenes from a specific point of view. The proposed coding scheme combines a segmentation for determining the visible regions, and an allocation process for improving the visual quality of the encoded scene.