View-dependent geometry coding of 3D scenes

  • Authors:
  • Frédéric Payan;Marc Antonini;François Meriaux

  • Affiliations:
  • Laboratoire I3S, UMR, CNRS, Université de Nice-Sophia Antipolis, France;Laboratoire I3S, UMR, CNRS, Université de Nice-Sophia Antipolis, France;Ecole Normale Supérieure de Cachan, Département EEA, Cachan, France

  • Venue:
  • ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
  • Year:
  • 2009

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Abstract

A view-dependent geometry coding of 3D scenes defined by sets of semi-regular meshes is presented. The objective is to reduce the quantity of significant data to store when visualizing static 3D scenes from a specific point of view. The proposed coding scheme combines a segmentation for determining the visible regions, and an allocation process for improving the visual quality of the encoded scene.