Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Zeta: a resolution modeling system
Graphical Models and Image Processing
Using naming time to evaluate quality predictors for model simplification
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Measuring and predicting visual fidelity
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
User-controlled creation of multiresolution meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Perceptually-Driven Simplification for Interactive Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Detail to attention: exploiting visual tasks for selective rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
A roughness measure for 3D mesh visual masking
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Eye-tracking dynamic scenes with humans and animals
Proceedings of the 5th symposium on Applied perception in graphics and visualization
The perception of simulated materials
ACM SIGGRAPH 2008 classes
Technical Section: Viewpoint-driven simplification using mutual information
Computers and Graphics
A local roughness measure for 3D meshes and its application to visual masking
ACM Transactions on Applied Perception (TAP)
Eye-catching crowds: saliency based selective variation
ACM SIGGRAPH 2009 papers
The whys, how tos, and pitfalls of user studies
ACM SIGGRAPH 2009 Courses
Mesh saliency and human eye fixations
ACM Transactions on Applied Perception (TAP)
Exploring peripheral LOD change detections during interactive gaming tasks
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Mesh saliency via spectral processing
ACM Transactions on Graphics (TOG)
Hi-index | 0.00 |
In this paper, we consider the problem of determining feature saliency for three-dimensional (3D) objects and describe a series of experiments that examined if salient features exist and can be predicted in advance. We attempt to determine salient features by using an eye-tracking device to capture human gaze data and then investigate if the visual fidelity of simplified polygonal models can be improved by emphasizing the detail of salient features identified in this way. To try to evaluate the visual fidelity of the simplified models, a set of naming time, matching time, and forced-choice preference experiments were carried out. We found that perceptually weighted simplification led to a significant increase in visual fidelity for the lower levels of detail (LOD) of the natural objects, but that for the man-made artifacts the opposite was true. We, therefore, conclude that visually prominent features may be predicted in this way for natural objects, but our results show that saliency prediction for synthetic objects is more difficult, perhaps because it is more strongly affected by task. As a further step we carried out some confirmation experiments to examine if the prominent features found during the saliency experiment were actually the features focused upon during the naming, matching, and forced-choice preference tasks. Results demonstrated that the heads of natural objects received a significant amount of attention, especially during the naming task. We hope that our results will lead to new insights into the nature of saliency in 3D graphics.