Elements of information theory
Elements of information theory
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
Progressive tetrahedralizations
Proceedings of the conference on Visualization '98
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
ACM Transactions on Graphics (TOG)
Measuring and predicting visual fidelity
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Visibility-guided simplification
Proceedings of the conference on Visualization '02
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Viewpoint Selection using Viewpoint Entropy
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Perceptually-Driven Simplification for Interactive Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
ACM SIGGRAPH 2005 Papers
Predicting and Evaluating Saliency for Simplified Polygonal Models
ACM Transactions on Applied Perception (TAP)
Shape Complexity Based on Mutual Information
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
Importance-Driven Focus of Attention
IEEE Transactions on Visualization and Computer Graphics
A unified information-theoretic framework for viewpoint selection and mesh saliency
ACM Transactions on Applied Perception (TAP)
A comparative study of acceleration techniques for geometric visualization
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Techniques for computing viewpoint entropy of a 3d scene
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Viewpoint quality: measures and applications
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
User-assisted simplification method for triangle meshes preserving boundaries
Computer-Aided Design
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In this paper, a new viewpoint-based simplification approach is proposed for polygonal meshes. This approach is driven by an information-theoretic measure, viewpoint mutual information. Our algorithm applies the best half-edge collapse as a decimation criterion and uses the variation in mutual information to measure the collapse error. Compared to purely geometric simplification algorithms, the models produced by our method are closer to the original model as far as visual similarity is concerned. Our method also achieves a higher simplification in hidden interiors by being able to remove them leaving the visible surfaces of the mesh intact. Models generated by CAD applications can benefit from this feature, since these models are usually constructed by assembling smaller objects that can become partially hidden during joining operations. The main application of our approach is for video games where models come from CAD applications in which visual similarity is the most important requirement.