SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Optimizing triangle strips for fast rendering
Proceedings of the 7th conference on Visualization '96
Optimized geometry compression for real-time rendering
VIS '97 Proceedings of the 8th conference on Visualization '97
Optimization of mesh locality for transparent vertex caching
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Viewpoint-based simplification using f-divergences
Information Sciences: an International Journal
Technical Section: Optimizing the management of continuous level of detail models on GPU
Computers and Graphics
Technical Section: Viewpoint-driven simplification using mutual information
Computers and Graphics
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Nowadays computer graphics hardware presents a series of characteristics, such as AGP memory, vertex cache, etc., that can be used for real-time rendering. The aim of this paper is to conduct a comparative study of different techniques that are shown in the OpenGL graphics standard together with hardware features that enable the visualization of the geometry of complex objects to be accelerated. These techniques are applied to the multiresolution modeling, which requires techniques that can be implemented with dynamic geometry.