A comprehensive physical model for light reflection
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Generalization of Lambert's reflectance model
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Toward a psychophysically-based light reflection model for image synthesis
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
Applying appearance standards to light reflection models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image-based reconstruction of spatial appearance and geometric detail
ACM Transactions on Graphics (TOG)
Rendering Iridescent Colors of Optical Disks
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Combined Rendering of Polarization and Fluorescence Effects
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
Inverse rendering for computer graphics
Inverse rendering for computer graphics
Second order image statistics in computer graphics
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Graphics gems revisited: fast and physically-based rendering of gemstones
ACM SIGGRAPH 2004 Papers
Stereological techniques for solid textures
ACM SIGGRAPH 2004 Papers
Reverse engineering approach to appearance-based design of metallic and pearlescent paints
The Visual Computer: International Journal of Computer Graphics
ACM SIGGRAPH 2005 Papers
Predicting and Evaluating Saliency for Simplified Polygonal Models
ACM Transactions on Applied Perception (TAP)
Low-Level Image Cues in the Perception of Translucent Materials
ACM Transactions on Applied Perception (TAP)
BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions
IEEE Computer Graphics and Applications
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Rendering biological iridescences with RGB-based renderers
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2006 Papers
Time-varying surface appearance: acquisition, modeling and rendering
ACM SIGGRAPH 2006 Papers
ACM Transactions on Graphics (TOG)
Digital modeling of the appearance of materials
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
The influence of shape on the perception of material reflectance
ACM SIGGRAPH 2007 papers
Evaluation of methods for approximating shapes used to synthesize 3D solid textures
ACM Transactions on Applied Perception (TAP)
Appearance of woven cloth
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Image-driven navigation of analytical BRDF models
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Perceptual considerations for motion blur rendering
ACM Transactions on Applied Perception (TAP)
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Numerically modeling the interaction of light with materials is an essential step in generating realistic synthetic images. While there have been many studies of how people perceive physical materials, very little work has been done that facilitates efficient numerical modeling. Perceptual experiments and guidelines are needed for material measurement, specification and rendering. For measurement, many devices and methods have been developed for capturing spectral, directional and spatial variations of light/material interactions, but no guidelines exist for the accuracy required. For specification, only very preliminary work has been done to find meaningful parameters for users to search for and to select materials in software systems. For rendering, insight is needed on the perceptual impact of material models when combined with global illumination methods.