The perception of simulated materials
ACM SIGGRAPH 2008 classes
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Exploring the potential of layered BRDF models
ACM SIGGRAPH ASIA 2009 Courses
Real-time rendering of colour-shift effect of metallic materials
International Journal of Biometrics
Improved model of IBL sunlight simulation
Proceedings of the 24th Spring Conference on Computer Graphics
Modeling aventurescent gems with procedural textures
Proceedings of the 24th Spring Conference on Computer Graphics
Computer-aided appearance design based on BRDF measurements
Computer-Aided Design
Physically-based interactive bi-scale material design
Proceedings of the 2011 SIGGRAPH Asia Conference
Thinking in layers: modeling with layered materials
SIGGRAPH Asia 2011 Courses
Inverse bi-scale material design
ACM Transactions on Graphics (TOG)
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We propose a new approach to interactive design of metallic and pearlescent coatings, such as automotive paints and plastic finishes of electronic appliances. This approach includes solving the inverse problem, that is, finding pigment composition of a paint from its bidirectional reflectance distribution function (BRDF) based on a simple paint model. The inverse problem is solved by two consecutive optimizations calculated in real-time on a contemporary PC. Such reverse engineering can serve as a starting point for subsequent design of new paints in terms of appearance attributes that are directly connected to the physical parameters of our model. This allows the user to have a paint composition in parallel with the appearance being designed.