Physically-based interactive bi-scale material design

  • Authors:
  • Hongzhi Wu;Julie Dorsey;Holly Rushmeier

  • Affiliations:
  • Yale University;Yale University;Yale University

  • Venue:
  • Proceedings of the 2011 SIGGRAPH Asia Conference
  • Year:
  • 2011

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Abstract

We present the first physically-based interactive system to facilitate the appearance design at different scales consistently, through manipulations of both small-scale geometry and materials. The core of our system is a novel reflectance filtering algorithm, which rapidly computes the large-scale appearance from small-scale details, by exploiting the low-rank structures of the Bidirectional Visible Normal Distribution Function and pre-rotated BRDFs in the matrix formulation of our rendering problem. Our algorithm is three orders of magnitude faster than a ground-truth method. We demonstrate various editing results of different small-scale geometry with analytical and measured BRDFs. In addition, we show the applications of our system to physical realization of appearance, as well as modeling of real-world materials using very sparse measurements.