SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Wavelength dependent reflectance functions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Generalization of Lambert's reflectance model
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A microfacet-based BRDF generator
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Illuminating micro geometry based on precomputed visibility
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
Clustered principal components for precomputed radiance transfer
ACM SIGGRAPH 2003 Papers
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
Reverse engineering approach to appearance-based design of metallic and pearlescent paints
The Visual Computer: International Journal of Computer Graphics
View-dependent precomputed light transport using nonlinear Gaussian function approximations
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Real-time BRDF editing in complex lighting
ACM SIGGRAPH 2006 Papers
Frequency domain normal map filtering
ACM SIGGRAPH 2007 papers
AppWand: editing measured materials using appearance-driven optimization
ACM SIGGRAPH 2007 papers
Fabricating microgeometry for custom surface reflectance
ACM SIGGRAPH 2009 papers
Toward evaluating material design interface paradigms for novice users
ACM SIGGRAPH 2010 papers
Physical reproduction of materials with specified subsurface scattering
ACM SIGGRAPH 2010 papers
Fabricating spatially-varying subsurface scattering
ACM SIGGRAPH 2010 papers
Building volumetric appearance models of fabric using micro CT imaging
ACM SIGGRAPH 2011 papers
Microgeometry capture using an elastomeric sensor
ACM SIGGRAPH 2011 papers
A Survey of Nonlinear Prefiltering Methods for Efficient and Accurate Surface Shading
IEEE Transactions on Visualization and Computer Graphics
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Multiresolution reflectance filtering
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Interactive bi-scale editing of highly glossy materials
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Filtering color mapped textures and surfaces
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Bi-scale appearance fabrication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
On-the-fly multi-scale infinite texturing from example
ACM Transactions on Graphics (TOG)
Anisotropic spherical Gaussians
ACM Transactions on Graphics (TOG)
Inverse bi-scale material design
ACM Transactions on Graphics (TOG)
Interactive appearance design in the presence of optically complex materials
MAM '13 Proceedings of the Eurographics 2013 Workshop on Material Appearance Modeling: Issues and Acquisition
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We present the first physically-based interactive system to facilitate the appearance design at different scales consistently, through manipulations of both small-scale geometry and materials. The core of our system is a novel reflectance filtering algorithm, which rapidly computes the large-scale appearance from small-scale details, by exploiting the low-rank structures of the Bidirectional Visible Normal Distribution Function and pre-rotated BRDFs in the matrix formulation of our rendering problem. Our algorithm is three orders of magnitude faster than a ground-truth method. We demonstrate various editing results of different small-scale geometry with analytical and measured BRDFs. In addition, we show the applications of our system to physical realization of appearance, as well as modeling of real-world materials using very sparse measurements.