A limited memory algorithm for bound constrained optimization
SIAM Journal on Scientific Computing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Gradient domain high dynamic range compression
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Diffraction-specific fringe computation for electro-holography
Diffraction-specific fringe computation for electro-holography
ACM Transactions on Graphics (TOG)
Digital bas-relief from 3D scenes
ACM SIGGRAPH 2007 papers
Recovering high dynamic range radiance maps from photographs
ACM SIGGRAPH 2008 classes
Fabricating microgeometry for custom surface reflectance
ACM SIGGRAPH 2009 papers
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH Asia 2010 papers
Physically-based interactive bi-scale material design
Proceedings of the 2011 SIGGRAPH Asia Conference
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
A Survey of Nonlinear Prefiltering Methods for Efficient and Accurate Surface Shading
IEEE Transactions on Visualization and Computer Graphics
Printing reflectance functions
ACM Transactions on Graphics (TOG)
Printing spatially-varying reflectance for reproducing HDR images
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ShadowPix: Multiple Images from Self Shadowing
Computer Graphics Forum
Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images
Computer Graphics Forum
Editorial: Foreword to the special section on advanced displays
Computers and Graphics
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We introduce a simple, inexpensively manufacturable, height field surface geometry that, when appropriately painted, can produce diffuse reflections under ambient lighting approximating a target light field. We demonstrate a light field basis analysis of these surfaces which allows us to formulate the problem as a gamut-mapping, and propose a perceptually motivated metric for bringing complex light fields into gamut while preserving their structure. We show resultant surfaces displaying physical light fields, animations, HDR exposure stacks, and scene relighting.