Rendering parametric surfaces in pen and ink
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Computer-assisted generation of bas- and high-reliefs
Journal of Graphics Tools
LCIS: a boundary hierarchy for detail-preserving contrast reduction
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Escher sphere construction kit
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Gradient domain high dynamic range compression
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast bilateral filtering for the display of high-dynamic-range images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Photographic tone reproduction for digital images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A tone mapping algorithm for high contrast images
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
Fabricating microgeometry for custom surface reflectance
ACM SIGGRAPH 2009 papers
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
ACM SIGGRAPH Asia 2009 papers
Distributed gradient-domain processing of planar and spherical images
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2010 papers
Nonlinear disparity mapping for stereoscopic 3D
ACM SIGGRAPH 2010 papers
Analysis, reconstruction and manipulation using arterial snakes
ACM SIGGRAPH Asia 2010 papers
Choshi design system from 2D images
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
A perceptual model for disparity
ACM SIGGRAPH 2011 papers
Making burr puzzles from 3D models
ACM SIGGRAPH 2011 papers
Preserving detailed features in digital bas-relief making
Computer Aided Geometric Design
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Printing reflectance functions
ACM Transactions on Graphics (TOG)
Beady: interactive beadwork design and construction
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Position-correcting tools for 2D digital fabrication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images
Computer Graphics Forum
Special Section on CANS: Irregular pit placement for dithering images by self-occlusion
Computers and Graphics
Computer-Aided design of tactile models: taxonomy and case studies
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part II
Recursive interlocking puzzles
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Line drawings vs. curvature shading: scientific illustration of range scanned artefacts
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Computer Assisted Relief Generation—A Survey
Computer Graphics Forum
Real-time bas-relief generation from a 3D mesh
Graphical Models
Making bas-reliefs from photographs of human faces
Computer-Aided Design
Hiding a second appearance in a physical relief surface
IH'12 Proceedings of the 14th international conference on Information Hiding
Relief stylization from 3D models using featured lines
Proceedings of the 27th Spring Conference on Computer Graphics
Fabricating BRDFs at high spatial resolution using wave optics
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Invited Making graphics tangible
Computers and Graphics
The Visual Computer: International Journal of Computer Graphics
Line-based sunken relief generation from a 3D mesh
Graphical Models
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We present a system for semi-automatic creation of bas-relief sculpture. As an artistic medium, relief spans the continuum between 2D drawing or painting and full 3D sculpture. Bas-relief (or low relief) presents the unique challenge of squeezing shapes into a nearly-flat surface while maintaining as much as possible the perception of the full 3D scene. Our solution to this problem adapts methods from the tone-mapping literature, which addresses the similar problem of squeezing a high dynamic range image into the (low) dynamic range available on typical display devices. However, the bas-relief medium imposes its own unique set of requirements, such as maintaining small, fixed-size depth discontinuities. Given a 3D model, camera, and a few parameters describing the relative attenuation of different frequencies in the shape, our system creates a relief that gives the illusion of the 3D shape from a given vantage point while conforming to a greatly compressed height.