Computer-assisted generation of bas- and high-reliefs
Journal of Graphics Tools
Fast bilateral filtering for the display of high-dynamic-range images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2003 Papers
Bilateral Filtering for Gray and Color Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Automatic Generation of Bas-reliefs from 3D Shapes
SMI '07 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2007
Digital bas-relief from 3D scenes
ACM SIGGRAPH 2007 papers
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1
Bas-Relief Generation Using Adaptive Histogram Equalization
IEEE Transactions on Visualization and Computer Graphics
Perceptual models of viewpoint preference
ACM Transactions on Graphics (TOG)
Line-based sunken relief generation from a 3D mesh
Graphical Models
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Most of the existing approaches to bas-relief generation operate in image space, which is quite time-consuming in practice. This paper presents a different bas-relief generation algorithm based on geometric compression and starting from a 3D mesh input. The feature details are first extracted from the original objects using a spatial bilateral filtering technique. Then, a view-dependent coordinate mapping method is applied to build the height domain for the current view. After fitting the compression datum plane, the algorithm uses an adaptive compression function to scale and combine the Z values of the base mesh and the fine details. This approach offers control over the level of detail, making it flexible for the adjustment of the appearance of details. For a typical input mesh with 100k triangles, this algorithm computes a bas-relief in 0.214s.