SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Automatic Disparity Control in Stereo Panoramas (OmniStereo)
OMNIVIS '00 Proceedings of the IEEE Workshop on Omnidirectional Vision
Lucas-Kanade 20 Years On: A Unifying Framework
International Journal of Computer Vision
Distinctive Image Features from Scale-Invariant Keypoints
International Journal of Computer Vision
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
A stereo display prototype with multiple focal distances
ACM SIGGRAPH 2004 Papers
Efficient Dense Stereo with Occlusions for New View-Synthesis by Four-State Dynamic Programming
International Journal of Computer Vision
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Digital bas-relief from 3D scenes
ACM SIGGRAPH 2007 papers
VideoTrace: rapid interactive scene modelling from video
ACM SIGGRAPH 2007 papers
Moving gradients: a path-based method for plausible image interpolation
ACM SIGGRAPH 2009 papers
Content-preserving warps for 3D video stabilization
ACM SIGGRAPH 2009 papers
A system for retargeting of streaming video
ACM SIGGRAPH Asia 2009 papers
Motion-aware temporal coherence for video resizing
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH ASIA 2009 Courses
A fast approximation of the bilateral filter using a signal processing approach
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part IV
Image quality assessment: from error visibility to structural similarity
IEEE Transactions on Image Processing
Stereo image quality: effects of mixed spatio-temporal resolution
IEEE Transactions on Circuits and Systems for Video Technology
Just enough reality: comfortable 3-D viewing via microstereopsis
IEEE Transactions on Circuits and Systems for Video Technology
ACM SIGGRAPH Asia 2010 papers
Computational stereo camera system with programmable control loop
ACM SIGGRAPH 2011 papers
A perceptual model for disparity
ACM SIGGRAPH 2011 papers
Systems support for stereoscopic video compression
Proceedings of the 21st international workshop on Network and operating systems support for digital audio and video
StereoBrush: interactive 2D to 3D conversion using discontinuous warps
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
OSCAM - optimized stereoscopic camera control for interactive 3D
Proceedings of the 2011 SIGGRAPH Asia Conference
Multi-perspective stereoscopy from light fields
Proceedings of the 2011 SIGGRAPH Asia Conference
3D cinematography principles and their applications to stereoscopic media processing
MM '11 Proceedings of the 19th ACM international conference on Multimedia
A video depth refinement with circuit model constraint
SIGGRAPH Asia 2011 Posters
Stereoscopic 3D experience optimization using cropping and warping
SIGGRAPH Asia 2011 Sketches
Multidimensional image retargeting
SIGGRAPH Asia 2011 Courses
Integrating stereoscopic video in 3d games
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Highlight microdisparity for improved gloss depiction
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Understanding the impact of inter-lens and temporal stereoscopic video compression
Proceedings of the 22nd international workshop on Network and Operating System Support for Digital Audio and Video
Perceptually-optimized content remapping for automultiscopic displays
ACM SIGGRAPH 2012 Posters
Perspective-aware warping for seamless stereoscopic image cloning
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Enabling warping on stereoscopic images
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
A luminance-contrast-aware disparity model and applications
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
The effects of audio on depth perception in S3D games
Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
Silhouette-aware warping for image-based rendering
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Video Panorama for 2D to 3D Conversion
Computer Graphics Forum
On performance analysis of optical flow algorithms
Proceedings of the 15th international conference on Theoretical Foundations of Computer Vision: outdoor and large-scale real-world scene analysis
DepthArtist: a stereoscopic 3D conversion tool for CG animation
Proceedings of the 9th European Conference on Visual Media Production
Generating stereoscopic HDR images using HDR-LDR image pairs
ACM Transactions on Applied Perception (TAP)
Depth Mapping for Stereoscopic Videos
International Journal of Computer Vision
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Shift-Map based stereo image retargeting with disparity adjustment
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part IV
Stereo compositing accelerated by quadtree structures in piecewise linear and curvilinear spaces
Proceedings of the Symposium on Digital Production
Binocular depth perception of stereoscopic 3D line drawings
Proceedings of the ACM Symposium on Applied Perception
Consistent stereo image editing
Proceedings of the 21st ACM international conference on Multimedia
Seamless stitching of stereo images for generating infinite panoramas
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Attention-Aware Disparity Control in interactive environments
The Visual Computer: International Journal of Computer Graphics
Joint view expansion and filtering for automultiscopic 3D displays
ACM Transactions on Graphics (TOG)
A metric of visual comfort for stereoscopic motion
ACM Transactions on Graphics (TOG)
Stereoscopizing cel animations
ACM Transactions on Graphics (TOG)
Stereo/multiview picture quality: Overview and recent advances
Image Communication
User assisted disparity remapping for stereo images
Image Communication
Special Section on Advanced Displays: Display adaptive 3D content remapping
Computers and Graphics
Enhancing a disparity map by color segmentation
Integrated Computer-Aided Engineering
Depth manipulation using disparity histogram analysis for stereoscopic 3D
The Visual Computer: International Journal of Computer Graphics
Optimizing disparity for motion in depth
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
Hi-index | 0.00 |
This paper addresses the problem of remapping the disparity range of stereoscopic images and video. Such operations are highly important for a variety of issues arising from the production, live broadcast, and consumption of 3D content. Our work is motivated by the observation that the displayed depth and the resulting 3D viewing experience are dictated by a complex combination of perceptual, technological, and artistic constraints. We first discuss the most important perceptual aspects of stereo vision and their implications for stereoscopic content creation. We then formalize these insights into a set of basic disparity mapping operators. These operators enable us to control and retarget the depth of a stereoscopic scene in a nonlinear and locally adaptive fashion. To implement our operators, we propose a new strategy based on stereoscopic warping of the input video streams. From a sparse set of stereo correspondences, our algorithm computes disparity and image-based saliency estimates, and uses them to compute a deformation of the input views so as to meet the target disparities. Our approach represents a practical solution for actual stereo production and display that does not require camera calibration, accurate dense depth maps, occlusion handling, or inpainting. We demonstrate the performance and versatility of our method using examples from live action post-production, 3D display size adaptation, and live broadcast. An additional user study and ground truth comparison further provide evidence for the quality and practical relevance of the presented work.