The effects of audio on depth perception in S3D games

  • Authors:
  • Brian Cullen;Daniel Galperin;Karen Collins;Bill Kapralos;Andrew Hogue

  • Affiliations:
  • University of Ontario, Oshawa, Canada and University of Waterloo, Waterloo, Canada;University of Waterloo, Waterloo, Canada;University of Waterloo, Waterloo, Canada;University of Ontario, Oshawa, Canada;University of Ontario, Oshawa, Canada

  • Venue:
  • Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
  • Year:
  • 2012

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Abstract

Although studies have examined sound localization or stereoscopic perception, few have investigated how these phenomena work together. Studies that examine 2D imagery and sound interaction have highlighted numerous phenomena in the temporal, spatial, and the formal domains of each medium. With the resurgence of interest in stereoscopic 3D (S3D), research into the combined effects of S3D and sound is of importance. Here we present the results of an experiment that examined the effects of sound on depth perception in relation to S3D video game imagery. Our aim was to answer the question: "can a sound's timbre and/or the addition of distance audio effects influence the user's depth perception accuracy?" Results suggest that depth perception is affected by sound, were sound can distort the apparent depth of audible S3D objects. Results also suggest that audio effects, specifically frequency fall-off over distance effects, can also influence the apparent depth of S3D objects.