The influence of sound effects on the perceived smoothness of rendered animations
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Interactions in Perceived Quality of Auditory-Visual Displays
Presence: Teleoperators and Virtual Environments
Level of Realism for Serious Games
VS-GAMES '09 Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications
Nonlinear disparity mapping for stereoscopic 3D
ACM SIGGRAPH 2010 papers
Stereoscopic 3D experience optimization using cropping and warping
SIGGRAPH Asia 2011 Sketches
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Although studies have examined sound localization or stereoscopic perception, few have investigated how these phenomena work together. Studies that examine 2D imagery and sound interaction have highlighted numerous phenomena in the temporal, spatial, and the formal domains of each medium. With the resurgence of interest in stereoscopic 3D (S3D), research into the combined effects of S3D and sound is of importance. Here we present the results of an experiment that examined the effects of sound on depth perception in relation to S3D video game imagery. Our aim was to answer the question: "can a sound's timbre and/or the addition of distance audio effects influence the user's depth perception accuracy?" Results suggest that depth perception is affected by sound, were sound can distort the apparent depth of audible S3D objects. Results also suggest that audio effects, specifically frequency fall-off over distance effects, can also influence the apparent depth of S3D objects.