Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2007 papers
Edge-preserving decompositions for multi-scale tone and detail manipulation
ACM SIGGRAPH 2008 papers
A system for retargeting of streaming video
ACM SIGGRAPH Asia 2009 papers
Nonlinear disparity mapping for stereoscopic 3D
ACM SIGGRAPH 2010 papers
Motion-based video retargeting with optimized crop-and-warp
ACM SIGGRAPH 2010 papers
Computational stereo camera system with programmable control loop
ACM SIGGRAPH 2011 papers
A perceptual model for disparity
ACM SIGGRAPH 2011 papers
OSCAM - optimized stereoscopic camera control for interactive 3D
Proceedings of the 2011 SIGGRAPH Asia Conference
Multi-perspective stereoscopy from light fields
Proceedings of the 2011 SIGGRAPH Asia Conference
Evaluating user performance in 3D stereo and motion enabled video games
Proceedings of the International Conference on the Foundations of Digital Games
A Viewer-Centric Editor for 3D Movies
IEEE Computer Graphics and Applications
Depth Mapping for Stereoscopic Videos
International Journal of Computer Vision
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Beyond the careful design of stereo acquisition equipment and rendering algorithms, disparity post-processing has recently received much attention, where one of the key tasks is to compress the originally large disparity range to avoid viewing discomfort. The perception of dynamic stereo content however, relies on reproducing the full disparity-time volume that a scene point undergoes in motion. This volume can be strongly distorted in manipulation, which is only concerned with changing disparity at one instant in time, even if the temporal coherence of that change is maintained. We propose an optimization to preserve stereo motion of content that was subject to an arbitrary disparity manipulation, based on a perceptual model of temporal disparity changes. Furthermore, we introduce a novel 3D warping technique to create stereo image pairs that conform to this optimized disparity map. The paper concludes with perceptual studies of motion reproduction quality and task performance in a simple game, showing how our optimization can achieve both viewing comfort and faithful stereo motion.