Two-handed interactive stereoscopic visualization
Proceedings of the 7th conference on Visualization '96
A perceptual framework for contrast processing of high dynamic range images
ACM Transactions on Applied Perception (TAP)
GeoWall: Stereoscopic Visualization for Geoscience Research and Education
IEEE Computer Graphics and Applications
Nonlinear disparity mapping for stereoscopic 3D
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH Asia 2010 papers
A comparative study of image retargeting
ACM SIGGRAPH Asia 2010 papers
Computational stereo camera system with programmable control loop
ACM SIGGRAPH 2011 papers
A perceptual model for disparity
ACM SIGGRAPH 2011 papers
OSCAM - optimized stereoscopic camera control for interactive 3D
Proceedings of the 2011 SIGGRAPH Asia Conference
Multi-perspective stereoscopy from light fields
Proceedings of the 2011 SIGGRAPH Asia Conference
Disparity-Aware Stereo 3D Production Tools
CVMP '11 Proceedings of the 2011 Conference for Visual Media Production
Highlight microdisparity for improved gloss depiction
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Global contrast based salient region detection
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
IEEE Transactions on Visualization and Computer Graphics
Perspective-aware warping for seamless stereoscopic image cloning
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Enabling warping on stereoscopic images
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
A luminance-contrast-aware disparity model and applications
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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We propose a novel metric of visual comfort for stereoscopic motion, based on a series of systematic perceptual experiments. We take into account disparity, motion in depth, motion on the screen plane, and the spatial frequency of luminance contrast. We further derive a comfort metric to predict the comfort of short stereoscopic videos. We validate it on both controlled scenes and real videos available on the internet, and show how all the factors we take into account, as well as their interactions, affect viewing comfort. Last, we propose various applications that can benefit from our comfort measurements and metric.