Rendering interactive holographic images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
OpenGL programming for the X Window System
OpenGL programming for the X Window System
Interactive three-dimensional holographic displays: seeing the future in depth
ACM SIGGRAPH Computer Graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Women go with the (optical) flow
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OmniStereo for Panoramic Virtual Environment Display Systems
VR '04 Proceedings of the IEEE Virtual Reality 2004
Achieving near-correct focus cues using multiple image planes
Achieving near-correct focus cues using multiple image planes
Enabling View-Dependent Stereoscopic Projection in Real Environments
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Rendering for an interactive 360° light field display
ACM SIGGRAPH 2007 papers
An immaterial depth-fused 3D display
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
An optical see-through head mounted display with addressable focal planes
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Using blur to affect perceived distance and size
ACM Transactions on Graphics (TOG)
Nonlinear disparity mapping for stereoscopic 3D
ACM SIGGRAPH 2010 papers
NETRA: interactive display for estimating refractive errors and focal range
ACM SIGGRAPH 2010 papers
Looking beyond stereoscopic 3D's revival
Communications of the ACM
Polarization fields: dynamic light field display using multi-layer LCDs
Proceedings of the 2011 SIGGRAPH Asia Conference
Computing and fabricating multilayer models
Proceedings of the 2011 SIGGRAPH Asia Conference
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Tailored displays to compensate for visual aberrations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Presence: Teleoperators and Virtual Environments
Technical Section: A review of virtual environments for training in ball sports
Computers and Graphics
Correcting for optical aberrations using multilayer displays
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Multi-Layered Automultiscopic Displays
Computer Graphics Forum
Focus 3D: Compressive accommodation display
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Joint view expansion and filtering for automultiscopic 3D displays
ACM Transactions on Graphics (TOG)
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Typical stereo displays provide incorrect focus cues because the light comes from a single surface. We describe a prototype stereo display comprising two independent fixed-viewpoint volumetric displays. Like autostereoscopic volumetric displays, fixed-viewpoint volumetric displays generate near-correct focus cues without tracking eye position, because light comes from sources at the correct focal distances. (In our prototype, from three image planes at different physical distances.) Unlike autostereoscopic volumetric displays, however, fixed-viewpoint volumetric displays retain the qualities of modern projective graphics: view-dependent lighting effects such as occlusion, specularity, and reflection are correctly depicted; modern graphics processor and 2-D display technology can be utilized; and realistic fields of view and depths of field can be implemented. While not a practical solution for general-purpose viewing, our prototype display is a proof of concept and a platform for ongoing vision research. The design, implementation, and verification of this stereo display are described, including a novel technique of filtering along visual lines using 1-D texture mapping.