Image-based object representation by layered impostors
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Photorealistic Scene Reconstruction by Voxel Coloring
International Journal of Computer Vision
An Experimental Comparison of Min-cut/Max-flow Algorithms for Energy Minimization in Vision
EMMCVPR '01 Proceedings of the Third International Workshop on Energy Minimization Methods in Computer Vision and Pattern Recognition
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
An evaluation of reconstruction filters for volume rendering
VIS '94 Proceedings of the conference on Visualization '94
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
A stereo display prototype with multiple focal distances
ACM SIGGRAPH 2004 Papers
Rendering for an interactive 360° light field display
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 papers
Depth-Fused 3D Imagery on an Immaterial Display
IEEE Transactions on Visualization and Computer Graphics
A multi-layered display with water drops
ACM SIGGRAPH 2010 papers
A coaxial optical scanner for synchronous acquisition of 3D geometry and surface reflectance
ACM SIGGRAPH 2010 papers
Printing spatially-varying reflectance for reproducing HDR images
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
crdbrd: Shape Fabrication by Sliding Planar Slices
Computer Graphics Forum
Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images
Computer Graphics Forum
Recursive interlocking puzzles
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Correcting for optical aberrations using multilayer displays
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Multi-Layered Automultiscopic Displays
Computer Graphics Forum
Volume stylizer: tomography-based volume painting
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Bi-scale appearance fabrication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Content-adaptive lenticular prints
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Hi-index | 0.00 |
We present a method for automatically converting a digital 3D model into a multilayer model: a parallel stack of high-resolution 2D images embedded within a semi-transparent medium. Multilayer models can be produced quickly and cheaply and provide a strong sense of an object's 3D shape and texture over a wide range of viewing directions. Our method is designed to minimize visible cracks and other artifacts that can arise when projecting an input model onto a small number of parallel planes, and avoid layer transitions that cut the model along important surface features. We demonstrate multilayer models fabricated with glass and acrylic tiles using commercially available printers.