SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Botanical tree structure modeling based on real image set
ACM SIGGRAPH 98 Conference abstracts and applications
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Mean Shift: A Robust Approach Toward Feature Space Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Bayesian Reconstruction of 3D Shapes and Scenes From A Single Image
HLK '03 Proceedings of the First IEEE International Workshop on Higher-Level Knowledge in 3D Modeling and Motion Analysis
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
A Quasi-Dense Approach to Surface Reconstruction from Uncalibrated Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Non-Parametric 3D Surface Completion
3DIM '05 Proceedings of the Fifth International Conference on 3-D Digital Imaging and Modeling
ACM SIGGRAPH 2006 Papers
Knowledge-based modeling of laser-scanned trees
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
ACM SIGGRAPH Asia 2008 papers
Sketch-based tree modeling using Markov random field
ACM SIGGRAPH Asia 2008 papers
Physically guided liquid surface modeling from videos
ACM SIGGRAPH 2009 papers
Real time animation of trees based on BBSC in computer games
International Journal of Computer Games Technology - Special issue on cyber games and interactive entertainment
Geometrical shapes and swaying movements of realistic tree: design and implementation
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
3D tree reconstruction from laser range data
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
A connection between partial symmetry and inverse procedural modeling
ACM SIGGRAPH 2010 papers
Component-based model synthesis for low polygonal models
Proceedings of Graphics Interface 2010
Automatic reconstruction of tree skeletal structures from point clouds
ACM SIGGRAPH Asia 2010 papers
Creation of tree models from freehand sketches by building 3D skeleton point cloud
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Sketch-based tree modeling by distribution control on planes
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Growing virtual plants for virtual worlds
Proceedings of the 24th Spring Conference on Computer Graphics
Modeling-in-context: user design of complementary objects with a single photo
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Modeling 2.5D plants from ink paintings
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Motion capture for a natural tree in the wind
MIG'10 Proceedings of the Third international conference on Motion in games
Image-based and sketch-based modeling of plants and trees
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part I
Texture-lobes for tree modelling
ACM SIGGRAPH 2011 papers
Reconstructing mass-conserved water surfaces using shape from shading and optical flow
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part IV
Modeling and generating moving trees from video
Proceedings of the 2011 SIGGRAPH Asia Conference
Computing and fabricating multilayer models
Proceedings of the 2011 SIGGRAPH Asia Conference
3D modeling from multiple images
ISNN'10 Proceedings of the 7th international conference on Advances in Neural Networks - Volume Part II
Synthetic tree models from iterated discrete graphs
Proceedings of Graphics Interface 2012
TreeSketch: interactive procedural modeling of trees on a tablet
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
Tree branching reconstruction from unilateral point clouds
Transactions on Edutainment VIII
Capturing and animating the morphogenesis of polygonal tree models
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Controlling color regions of leaves with painting techniques for landscape arts
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Graphics Interaction: A procedural method for irregular tree models
Computers and Graphics
Modeling residential urban areas from dense aerial LiDAR point clouds
CVM'12 Proceedings of the First international conference on Computational Visual Media
Image-based reconstruction and synthesis of dense foliage
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Floating tangents for approximating spatial curves with G1 piecewise helices
Computer Aided Geometric Design
3-Sweep: extracting editable objects from a single photo
ACM Transactions on Graphics (TOG)
Modeling plant plasticity from a biophysical model: biomechanics
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Reconstructing 3D tree models using motion capture and particle flow
International Journal of Computer Games Technology
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In this paper, we propose an approach for generating 3D models of natural-looking trees from images that has the additional benefit of requiring little user intervention. While our approach is primarily image-based, we do not model each leaf directly from images due to the large leaf count, small image footprint, and widespread occlusions. Instead, we populate the tree with leaf replicas from segmented source images to reconstruct the overall tree shape. In addition, we use the shape patterns of visible branches to predict those of obscured branches. We demonstrate our approach on a variety of trees.