The algorithmic beauty of plants
The algorithmic beauty of plants
A modelling method and user interface for creating plants
Proceedings of the conference on Graphics interface '97
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Computer Vision: A Modern Approach
Computer Vision: A Modern Approach
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
An Efficient k-Means Clustering Algorithm: Analysis and Implementation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
A Quasi-Dense Approach to Surface Reconstruction from Uncalibrated Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Constructing a 3D trunk model from two images
Graphical Models
ACM SIGGRAPH 2007 papers
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
Knowledge and heuristic-based modeling of laser-scanned trees
ACM Transactions on Graphics (TOG)
Sketch-based tree modeling using Markov random field
ACM SIGGRAPH Asia 2008 papers
Automatic reconstruction of tree skeletal structures from point clouds
ACM SIGGRAPH Asia 2010 papers
Metropolis procedural modeling
ACM Transactions on Graphics (TOG)
Texture-lobes for tree modelling
ACM SIGGRAPH 2011 papers
Physically-based tree animation and leaf deformation using CUDA in real-time
Transactions on edutainment VI
Sketch-based skeleton-driven 2D animation and motion capture
Transactions on edutainment VI
A new region growing algorithm for triangular mesh recovery from scattered 3D points
Transactions on edutainment VI
Least squares quantization in PCM
IEEE Transactions on Information Theory
SkelTre - fast skeletonisation for imperfect point cloud data of botanic trees
EG 3DOR'09 Proceedings of the 2nd Eurographics conference on 3D Object Retrieval
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Trees are ubiquitous in natural environment and realistic models of tree are also indispensable in computer graphics and virtual reality domains. However, their complexity in geometry and topology make it a great challenge for photo-realistic tree reconstruction. Since tree trunk is the preliminary structure of trees, its modeling is a critical step which plays an important role in tree modeling. Many existing methods focus on the overall resemblance of tree branches but omit the local geometry details. In this paper, we perform unilateral scanning of real-world trees and propose an approach that could reconstruct trees from incomplete point clouds. The core of our method contains four parts: local optimal segmentation of tree branch, skeletal point and lines extraction from unilateral branch, the cross-section construction of tree branch, and final tree branch surface generation. Experimental results demonstrate the effectiveness and robustness of our method which could keep realistic shape of trees.