Voxel space automata: modeling with stochastic growth processes in voxel space
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
A collision-based model of spiral phyllotaxis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Assisted articulation of closed polygonal models
ACM SIGGRAPH 98 Conference abstracts and applications
Botanical tree structure modeling based on real image set
ACM SIGGRAPH 98 Conference abstracts and applications
Features and classification methods to locate deciduous trees in images
Computer Vision and Image Understanding - Special issue on content-based access for image and video libraries
Development models of herbaceous plants for computer imagery purposes
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Robot Vision
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Visual models of morphogenesis
Artificial Life
ACM SIGGRAPH 2003 Papers
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
Semantic modeling project: building vernacular house of southeast China
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
ACM SIGGRAPH 2006 Papers
Interactive design of botanical trees using freehand sketches and example-based editing
ACM SIGGRAPH 2006 Courses
Constructing a 3D trunk model from two images
Graphical Models
Style Grammars for Interactive Visualization of Architecture
IEEE Transactions on Visualization and Computer Graphics
International Journal of Computer Vision
ACM SIGGRAPH 2007 papers
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
Interactive design of botanical trees using freehand sketches and example-based editing
ACM SIGGRAPH 2007 courses
Knowledge and heuristic-based modeling of laser-scanned trees
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH Asia 2008 papers
Sketch-based tree modeling using Markov random field
ACM SIGGRAPH Asia 2008 papers
Reconstruction of Tree Crown Shape from Scanned Data
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Volume decomposition and hierarchical skeletonization
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Image-based lightweight tree modeling
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Geometrical shapes and swaying movements of realistic tree: design and implementation
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
3D tree reconstruction from laser range data
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Extraction of 3D unfoliaged trees from image sequences via a generative statistical approach
Proceedings of the 29th DAGM conference on Pattern recognition
Automatic reconstruction of tree skeletal structures from point clouds
ACM SIGGRAPH Asia 2010 papers
Intelligent Service Robotics
Creation of tree models from freehand sketches by building 3D skeleton point cloud
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Sketch-based tree modeling by distribution control on planes
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Growing virtual plants for virtual worlds
Proceedings of the 24th Spring Conference on Computer Graphics
GPU-generated "parameterized" trees
Proceedings of the 26th Spring Conference on Computer Graphics
Image-based and sketch-based modeling of plants and trees
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part I
Texture-lobes for tree modelling
ACM SIGGRAPH 2011 papers
Computation of the shock scaffold for unorganized point clouds in 3D
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Modeling and generating moving trees from video
Proceedings of the 2011 SIGGRAPH Asia Conference
Differential evolution for parameterized procedural woody plant models reconstruction
Applied Soft Computing
Tree branching reconstruction from unilateral point clouds
Transactions on Edutainment VIII
Capturing and animating the morphogenesis of polygonal tree models
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Effective multi-resolution rendering and texture compression for captured volumetric trees
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Towards an automated 3d reconstruction of plant architecture
AGTIVE'11 Proceedings of the 4th international conference on Applications of Graph Transformations with Industrial Relevance
A method of realistic leaves modeling based on point cloud
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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In this article, we present an approach for employing a particular procedural modeling technique, L-systems, to produce a tree resembling one occurring in a set of input photographs. Our approach involves reconstructing the 3D volume occupied by the tree, constructing a plausible skeleton of the tree - its trunk and major branches - for this volume, and finally growing the remainder of the tree with an L-system. This approach retains the plausibility of output from a procedural model while providing a high degree of control over the final shape, resulting in efficient realistic reconstruction.