The algorithmic beauty of plants
The algorithmic beauty of plants
The logic of architecture: design, computation, and cognition
The logic of architecture: design, computation, and cognition
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
From Urban Terrain Models to Visible Cities
IEEE Computer Graphics and Applications
A generative theory of shape
VisualIDs: automatic distinctive icons for desktop interfaces
ACM SIGGRAPH 2004 Papers
Dispersion Simulation and Visualization For Urban Security
VIS '04 Proceedings of the conference on Visualization '04
Semantic modeling project: building vernacular house of southeast China
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Modelling urban scenes for LBMS
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Generative 3D models: a key to more information within less bandwidth at higher quality
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Appearance-Preserving View-Dependent Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Continuous level-of-detail modeling of buildings in 3D city models
Proceedings of the 13th annual ACM international workshop on Geographic information systems
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Wall grammar for building generation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Interactive generation of cities for real-time applications
ACM SIGGRAPH 2006 Research posters
Procedural modeling of urban land use
ACM SIGGRAPH 2006 Research posters
Real-time generation of populated virtual cities
Proceedings of the ACM symposium on Virtual reality software and technology
Persistent realtime building interior generation
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Mobile, hardware-accelerated urban 3D maps in 3G networks
Proceedings of the twelfth international conference on 3D web technology
Style Grammars for Interactive Visualization of Architecture
IEEE Transactions on Visualization and Computer Graphics
Image-based procedural modeling of facades
ACM SIGGRAPH 2007 papers
State of the art in modeling and rendering
ACM SIGGRAPH 2007 courses
Sketching reality: Realistic interpretation of architectural designs
ACM Transactions on Graphics (TOG)
Interactive visual editing of grammars for procedural architecture
ACM SIGGRAPH 2008 papers
Interactive procedural street modeling
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH Asia 2008 papers
Interactive example-based urban layout synthesis
ACM SIGGRAPH Asia 2008 papers
ACM SIGGRAPH Asia 2008 papers
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
The role of semantics in games and simulations
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
A hybrid modeling method of Chinese ancient architecture
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Analysis of Building Textures for Reconstructing Partially Occluded Facades
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part I
Consistency constraints and 3D building reconstruction
Computer-Aided Design
Rhythm-based level generation for 2D platformers
Proceedings of the 4th International Conference on Foundations of Digital Games
Facade Structure Parameterization Based on Similarity Detection from Single Image
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
Tools for Procedural Generation of Plants in Virtual Scenes
ICCS 2009 Proceedings of the 9th International Conference on Computational Science
Ontology based semantic modeling for chinese ancient architectures
IAAI'06 Proceedings of the 18th conference on Innovative applications of artificial intelligence - Volume 2
Interactive design of urban spaces using geometrical and behavioral modeling
ACM SIGGRAPH Asia 2009 papers
Procedural modeling of structurally-sound masonry buildings
ACM SIGGRAPH Asia 2009 papers
Constraint-based model synthesis
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Presence: Teleoperators and Virtual Environments
Modeling techniques of wooden buildings for cyberscapes of "Edo"
ACM SIGGRAPH ASIA 2009 Sketches
SmartBoxes for interactive urban reconstruction
ACM SIGGRAPH 2010 papers
A connection between partial symmetry and inverse procedural modeling
ACM SIGGRAPH 2010 papers
Automatic addition of physics components to procedural content
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Vectorization of gridded urban land use data
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Toward proccedural decorative ornamentation in games
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Modeling complex architectures based on granular computing on ontology
IEEE Transactions on Fuzzy Systems - Special section on computing with words
Technical Section: Example-based curve synthesis
Computers and Graphics
Technical Section: A GML shape grammar for semantically enriched 3D building models
Computers and Graphics
Component-based model synthesis for low polygonal models
Proceedings of Graphics Interface 2010
Procedural modeling for digital cultural heritage
Journal on Image and Video Processing - Special issue on image and video processing for cultural heritage
Detecting large repetitive structures with salient boundaries
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
Exploiting repetitive object patterns for model compression and completion
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part V
A rule-based method for generating bookshelf models
ACM SIGGRAPH ASIA 2010 Posters
Incorporating legal rules on procedural house generation
Proceedings of the 24th Spring Conference on Computer Graphics
Procedural skeletons: kinematic extensions to CGA-shape grammars
Proceedings of the 26th Spring Conference on Computer Graphics
I3D '11 Symposium on Interactive 3D Graphics and Games
Interactive architectural modeling with procedural extrusions
ACM Transactions on Graphics (TOG)
Converting 3D furniture models to fabricatable parts and connectors
ACM SIGGRAPH 2011 papers
Random Exploration of the Procedural Space for Single-View 3D Modeling of Buildings
International Journal of Computer Vision
Procedural modeling of urban environments for digital games development
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Real-time generation of L-system scene models for rendering and interaction
Proceedings of the 25th Spring Conference on Computer Graphics
Component-based modeling of complete buildings
Proceedings of Graphics Interface 2011
Render-time procedural per-pixel geometry generation
Proceedings of Graphics Interface 2011
Steady affine motions and morphs
ACM Transactions on Graphics (TOG)
Structure-preserving retargeting of irregular 3D architecture
Proceedings of the 2011 SIGGRAPH Asia Conference
Adaptive partitioning of urban facades
Proceedings of the 2011 SIGGRAPH Asia Conference
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Technical Section: An architectural approach to efficient 3D urban modeling
Computers and Graphics
Fast and robust generation of city-scale seamless 3D urban models
Computer-Aided Design
Reconstruction of façade structures using a formal grammar and RjMCMC
DAGM'06 Proceedings of the 28th conference on Pattern Recognition
Building chinese ancient architectures in seconds
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Survey and practice of 3d city modeling
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Fast architecture prototyping through 3D collage
Multimedia Tools and Applications
SMI 2012: Full Interactive modeling by procedural high-level primitives
Computers and Graphics
Factored Facade Acquisition using Symmetric Line Arrangements
Computer Graphics Forum
Procedural Interpolation of Historical City Maps
Computer Graphics Forum
Interactive Coherence-Based Façade Modeling
Computer Graphics Forum
Procedural Generation of Parcels in Urban Modeling
Computer Graphics Forum
Example-based procedural modelling by geometric constraint solving
Multimedia Tools and Applications
City-scale urban transport and dispersion simulation using geographic information system footprints
Proceedings of the 3rd International Conference on Computing for Geospatial Research and Applications
Fast visibility analysis in 3D procedural modeling environments
Proceedings of the 3rd International Conference on Computing for Geospatial Research and Applications
Generalized descriptions for the procedural modeling of ancient East Asian buildings
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Procedural generation of surface detail for science fiction spaceships
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Grammar-based encoding of facades
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Populating ancient pompeii with crowds of virtual romans
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Automatic reconstruction of virtual heritage sites
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Procedural 3D reconstruction of Puuc buildings in Xkipché
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Modelling the walled city of Nicosia
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Reconstructing and exploring massive detailed cityscapes
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Semiautomatic rule assist architecture modeling
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Computer Graphics Forum
Procedural facade variations from a single layout
ACM Transactions on Graphics (TOG)
Procedural content generation for games: A survey
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
3D game model and texture generation using interactive genetic algorithm
Proceedings of the Workshop at SIGGRAPH Asia
Automatic shape generation based on quadratic four-dimensional fractals
ICCVG'12 Proceedings of the 2012 international conference on Computer Vision and Graphics
Generic graph grammar: a simple grammar for generic procedural modelling
Proceedings of the 28th Spring Conference on Computer Graphics
Layered analysis of irregular facades via symmetry maximization
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Generating and exploring good building layouts
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A methodology for user directed search in evolutionary design
Genetic Programming and Evolvable Machines
Urban pattern: layout design by hierarchical domain splitting
ACM Transactions on Graphics (TOG)
Using procedural modeling to explore alternative designs for the louvre
Journal on Computing and Cultural Heritage (JOCCH)
SMI 2013: Shape grammars on convex polyhedra
Computers and Graphics
Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling
Proceedings of the The third workshop on Procedural Content Generation in Games
Structure-aware shape processing
SIGGRAPH Asia 2013 Courses
Ting tools: interactive and procedural modeling of Chinese ting
The Visual Computer: International Journal of Computer Graphics
Challenges in procedural modeling of buildings
UDMV '13 Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation
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This paper presents a new method for the automatic modeling of architecture. Building designs are derived using split grammars, a new type of parametric set grammar based on the concept of shape. The paper also introduces an attribute matching system and a separate control grammar, which offer the flexibility required to model buildings using a large variety of different styles and design ideas. Through the adaptive nature of the design grammar used, the created building designs can either be generic or adhere closely to a specified goal, depending on the amount of data available.