Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Handbook of graph grammars and computing by graph transformation: vol. 2: applications, languages, and tools
Template-based generation of road networks for virtual city modeling
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Metric Rectification for Perspective Images of Planes
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Manhattan World: Compass Direction from a Single Image by Bayesian Inference
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
ACM SIGGRAPH 2003 Papers
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Modelling and Interpretation of Architecture from Several Images
International Journal of Computer Vision
Semantic modeling project: building vernacular house of southeast China
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Image-based procedural modeling of facades
ACM SIGGRAPH 2007 papers
Interactive visual editing of grammars for procedural architecture
ACM SIGGRAPH 2008 papers
Interactive 3D architectural modeling from unordered photo collections
ACM SIGGRAPH Asia 2008 papers
Interactive example-based urban layout synthesis
ACM SIGGRAPH Asia 2008 papers
ACM SIGGRAPH Asia 2008 papers
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
The role of semantics in games and simulations
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
Image-based street-side city modeling
ACM SIGGRAPH Asia 2009 papers
Reconstruction of large cultural heritage sites from archived maps
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
A serious game model for cultural heritage
Journal on Computing and Cultural Heritage (JOCCH)
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A 3D reconstruction of an urban area for Virtual Worlds (VWs) or Serious Games (SGs) requires a careful trade-off among the 3D models' realism, weight and development time. This has led us to the definition of an algorithm - the Architectonic Style Area (ASA) algorithm - for procedural generation of buildings in an urban area, based on the concept of ''architectonic likelihood'', that intends to give players the sense of being in a particular city or even specific area of a city. This has a cognitive foundation in the fact that, after a visit, a tourist typically does not remember every single palace of a city, but remembers - beside the most important monuments and buildings - its general features and its architectonic styles. The algorithm extrudes 2D maps and composes facades by statistically assembling sample images of architectonic components from the target city. Components are classified in an ontology based on the classic principles of architecture. The algorithm relies on rules that encode the semantics of the ontology. The paper describes the algorithm and the related easy-to-use visual authoring tool. It also shows the results in two different projects: a SG for the promotion of the cultural heritage and a 3D movie. Results show that the approach allows keeping the realism of every single building at good detail and of the overall scene, while dropping a huge work of image collection and processing for the textures. Comparisons are investigated with regard to state of the art urban modeling methods, highlighting the differences and possible synergies.