Computational geometry in C (2nd ed.)
Computational geometry in C (2nd ed.)
Automatic modeling of a 3D city map from real-world video
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 1)
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Duplicating road patterns in south african informal settlements using procedural techniques
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Interactive generation of cities for real-time applications
ACM SIGGRAPH 2006 Research posters
Interactive city generation methods
ACM SIGGRAPH 2007 posters
Interactive procedural street modeling
ACM SIGGRAPH 2008 papers
Interactive example-based urban layout synthesis
ACM SIGGRAPH Asia 2008 papers
The role of semantics in games and simulations
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
Algorithms for the Automatic Design of Non-formal Urban Parks
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
Tools for Procedural Generation of Plants in Virtual Scenes
ICCS 2009 Proceedings of the 9th International Conference on Computational Science
Autopolis: allowing user influence in the automatic creation of realistic cities
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Technical Section: An architectural approach to efficient 3D urban modeling
Computers and Graphics
Survey and practice of 3d city modeling
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
A serious game model for cultural heritage
Journal on Computing and Cultural Heritage (JOCCH)
Procedural content generation for games: A survey
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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In modern urban areas, we often find a transportation network that follows a superimposed pattern. In this paper, we propose a novel method to generate a virtual traffic network based on (1) image-derived templates, and (2) a rule-based generating system. Using 2D images as input maps, various road maps with different patterns could be produced. This traffic network generating model adjusts itself intelligently in order to avoid restricted geographical areas or urban developments. The generative model follows closely directions of elevation and connects road ends in ways that allow various types of breakpoints.