A variable order Runge-Kutta method for initial value problems with rapidly varying right-hand sides
ACM Transactions on Mathematical Software (TOMS)
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Computer Vision
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Image based flow visualization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Template-based generation of road networks for virtual city modeling
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Anisotropic polygonal remeshing
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
The topology of symmetric, second-order tensor fields
VIS '94 Proceedings of the conference on Visualization '94
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Fair morse functions for extracting the topological structure of a surface mesh
ACM SIGGRAPH 2004 Papers
Direct Anisotropic Quad-Dominant Remeshing
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling and visualization of leaf venation patterns
ACM SIGGRAPH 2005 Papers
GI '05 Proceedings of Graphics Interface 2005
Duplicating road patterns in south african informal settlements using procedural techniques
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Vector field design on surfaces
ACM Transactions on Graphics (TOG)
Interactive Tensor Field Design and Visualization on Surfaces
IEEE Transactions on Visualization and Computer Graphics
Vector Field Editing and Periodic Orbit Extraction Using Morse Decomposition
IEEE Transactions on Visualization and Computer Graphics
Image-guided maze construction
ACM SIGGRAPH 2007 papers
Rotational symmetry field design on surfaces
ACM SIGGRAPH 2007 papers
Design of tangent vector fields
ACM SIGGRAPH 2007 papers
N-symmetry direction field design
ACM Transactions on Graphics (TOG)
Interactive Reconfiguration of Urban Layouts
IEEE Computer Graphics and Applications
Interactive example-based urban layout synthesis
ACM SIGGRAPH Asia 2008 papers
Consistency constraints and 3D building reconstruction
Computer-Aided Design
Proceedings of Graphics Interface 2009
Feature-aligned shape texturing
ACM SIGGRAPH Asia 2009 papers
Interactive design of urban spaces using geometrical and behavioral modeling
ACM SIGGRAPH Asia 2009 papers
Diffusion constraints for vector graphics
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Integrating procedural generation and manual editing of virtual worlds
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Vectorization of gridded urban land use data
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Technical Section: Example-based curve synthesis
Computers and Graphics
Component-based model synthesis for low polygonal models
Proceedings of Graphics Interface 2010
A rule-based method for generating bookshelf models
ACM SIGGRAPH ASIA 2010 Posters
From laser data to parametric models: towards an automatic method for building façade modelling
EuroMed'10 Proceedings of the Third international conference on Digital heritage
Computer-assisted creation of 3D models of freeway interchanges
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
I3D '11 Symposium on Interactive 3D Graphics and Games
Make it home: automatic optimization of furniture arrangement
ACM SIGGRAPH 2011 papers
ACM SIGGRAPH 2011 papers
A sketch-based system for highway design
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
Interactive hybrid simulation of large-scale traffic
Proceedings of the 2011 SIGGRAPH Asia Conference
General planar quadrilateral mesh design using conjugate direction field
Proceedings of the 2011 SIGGRAPH Asia Conference
Structure-preserving retargeting of irregular 3D architecture
Proceedings of the 2011 SIGGRAPH Asia Conference
Interactive procedural modeling of pebble mosaics
SIGGRAPH Asia 2011 Sketches
Procedural Interpolation of Historical City Maps
Computer Graphics Forum
Procedural Generation of Parcels in Urban Modeling
Computer Graphics Forum
Procedural content generation for games: A survey
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
An automatic race track generating system
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Urban pattern: layout design by hierarchical domain splitting
ACM Transactions on Graphics (TOG)
Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling
Proceedings of the The third workshop on Procedural Content Generation in Games
The Visual Computer: International Journal of Computer Graphics
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This paper addresses the problem of interactively modeling large street networks. We introduce an intuitive and flexible modeling framework in which a user can create a street network from scratch or modify an existing street network. This is achieved through designing an underlying tensor field and editing the graph representing the street network. The framework is intuitive because it uses tensor fields to guide the generation of a street network. The framework is flexible because it allows the user to combine various global and local modeling operations such as brush strokes, smoothing, constraints, noise and rotation fields. Our results will show street networks and three-dimensional urban geometry of high visual quality.