Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2003 Papers
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Interactive visual editing of grammars for procedural architecture
ACM SIGGRAPH 2008 papers
Interactive procedural street modeling
ACM SIGGRAPH 2008 papers
Interactive example-based urban layout synthesis
ACM SIGGRAPH Asia 2008 papers
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In game development there is often the need to generate realistic urban environments, i.e. 3D virtual environments that replicate existing urban areas. However, modeling such spaces using traditional techniques is both too slow and too expensive. A good solution is the use of procedural modeling techniques to automate the process. However these techniques require large amounts of geospatial data, which are usually stored in Geographic Information Systems (GIS). This paper presents a pipeline for the integration of both geometric and semantic data from GIS data sources into procedural modeling techniques used for the generation of 3D virtual urban environments. GIS data can already be used in procedural modeling tools but these do not provide an easy and uniform way to incorporate semantic information from different data sources. To solve this problem, the proposed pipeline is capable of transforming semantic and geometric information from different sources into 3D environments that replicate specific urban areas.