SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Computer rendering of stochastic models
Communications of the ACM
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Rapid procedural-modelling of architectural structures
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Scene assembly for large scale urban reconstructions
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Interactive Modeling of Plants
IEEE Computer Graphics and Applications
Automatically generating large urban environments based on the footprint data of buildings
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
ACM SIGGRAPH 2003 Papers
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Real-time generation of populated virtual cities
Proceedings of the ACM symposium on Virtual reality software and technology
Persistent realtime building interior generation
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Image-based procedural modeling of facades
ACM SIGGRAPH 2007 papers
Facade Structure Parameterization Based on Similarity Detection from Single Image
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
Interactive design of urban spaces using geometrical and behavioral modeling
ACM SIGGRAPH Asia 2009 papers
Procedural modeling of structurally-sound masonry buildings
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH 2009 Courses
Tanagra: a mixed-initiative level design tool
Proceedings of the Fifth International Conference on the Foundations of Digital Games
The immediacy of the artist's mark in shape computation
ACM SIGGRAPH 2010 Art Gallery
Technical Section: A GML shape grammar for semantically enriched 3D building models
Computers and Graphics
Component-based model synthesis for low polygonal models
Proceedings of Graphics Interface 2010
Procedural modeling for digital cultural heritage
Journal on Image and Video Processing - Special issue on image and video processing for cultural heritage
Procedural skeletons: kinematic extensions to CGA-shape grammars
Proceedings of the 26th Spring Conference on Computer Graphics
Modeling procedural knowledge: a generative modeler for cultural heritage
EuroMed'10 Proceedings of the Third international conference on Digital heritage
I3D '11 Symposium on Interactive 3D Graphics and Games
Interactive architectural modeling with procedural extrusions
ACM Transactions on Graphics (TOG)
Random Exploration of the Procedural Space for Single-View 3D Modeling of Buildings
International Journal of Computer Vision
Component-based modeling of complete buildings
Proceedings of Graphics Interface 2011
Render-time procedural per-pixel geometry generation
Proceedings of Graphics Interface 2011
Structure-preserving retargeting of irregular 3D architecture
Proceedings of the 2011 SIGGRAPH Asia Conference
Technical Section: An architectural approach to efficient 3D urban modeling
Computers and Graphics
Automatic level generation for platform videogames using genetic algorithms
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Fast architecture prototyping through 3D collage
Multimedia Tools and Applications
SMI 2012: Full Interactive modeling by procedural high-level primitives
Computers and Graphics
A shape grammar interpreter for rectilinear forms
Computer-Aided Design
Procedural Interpolation of Historical City Maps
Computer Graphics Forum
Interactive Coherence-Based Façade Modeling
Computer Graphics Forum
Procedural Generation of Parcels in Urban Modeling
Computer Graphics Forum
Example-based procedural modelling by geometric constraint solving
Multimedia Tools and Applications
Generalized descriptions for the procedural modeling of ancient East Asian buildings
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Procedural generation of surface detail for science fiction spaceships
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Grammar-based encoding of facades
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Procedural facade variations from a single layout
ACM Transactions on Graphics (TOG)
Generic graph grammar: a simple grammar for generic procedural modelling
Proceedings of the 28th Spring Conference on Computer Graphics
Generating and exploring good building layouts
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling
Proceedings of the The third workshop on Procedural Content Generation in Games
Structure-aware shape processing
SIGGRAPH Asia 2013 Courses
Challenges in procedural modeling of buildings
UDMV '13 Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation
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We introduce a real-time interactive visual editing paradigm for shape grammars, allowing the creation of rulebases from scratch without text file editing. In previous work, shape-grammar based procedural techniques were successfully applied to the creation of architectural models. However, those methods are text based, and may therefore be difficult to use for artists with little computer science background. Therefore the goal was to enable a visual work-flow combining the power of shape grammars with traditional modeling techniques. We extend previous shape grammar approaches by providing direct and persistent local control over the generated instances, avoiding the combinatorial explosion of grammar rules for modifications that should not affect all instances. The resulting visual editor is flexible: All elements of a complex state-of-the-art grammar can be created and modified visually.