Algorithms, data structures, and problem solving with C++
Algorithms, data structures, and problem solving with C++
Computational geometry in C (2nd ed.)
Computational geometry in C (2nd ed.)
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Scene assembly for large scale urban reconstructions
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Interactive visual editing of grammars for procedural architecture
ACM SIGGRAPH 2008 papers
Exploring cultural heritage sites through space and time
Journal on Computing and Cultural Heritage (JOCCH)
Interactive architectural modeling with procedural extrusions
ACM Transactions on Graphics (TOG)
Generating realistic roofs over a rectilinear polygon
ISAAC'11 Proceedings of the 22nd international conference on Algorithms and Computation
Haptic navigation and exploration of high quality pre-rendered environments
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Modelling the walled city of Nicosia
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
A faster algorithm for computing motorcycle graphs
Proceedings of the twenty-ninth annual symposium on Computational geometry
Realistic roofs over a rectilinear polygon
Computational Geometry: Theory and Applications
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This paper focuses on the generation of three dimensional models of large urban/suburban environments. Previous work on the reconstruction of particular environments is based on multiple overlapping aerial or street level images. Unfortunately these approaches do not extend well to large environments. The main reasons for this are that they require expensive high-resolution aerial images and a labour intensive modelling or data capture procedure. Consequently methods have been developed to generate large urban environments based on environmental data such as elevation data or building footprints. This permits the model to be based on actual data for the area being modelled and at a cost far less than that of aerial images. By reducing the data given to the model generation procedure various parameters are undetermined. These include roof style and textured appearance. This paper focuses on the use of building footprint information to construct a three dimensional model. It uses LIDAR data to give the buildings a height value and assigns them a roof using new techniques for roof modelling.