Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Java 2 and JavaScript for C and C++ programmers (rev. ed.)
Java 2 and JavaScript for C and C++ programmers (rev. ed.)
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Software Engineering: A Practitioner's Approach
Software Engineering: A Practitioner's Approach
Computer Graphics and Virtual Environments: From Realism to Real - Time
Computer Graphics and Virtual Environments: From Realism to Real - Time
Scene assembly for large scale urban reconstructions
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Extracting Geometric Information form Architectural Drawings
FCRC '96/WACG '96 Selected papers from the Workshop on Applied Computational Geormetry, Towards Geometric Engineering
Straight Skeletons for General Polygonal Figures in the Plane
COCOON '96 Proceedings of the Second Annual International Conference on Computing and Combinatorics
Automatically generating large urban environments based on the footprint data of buildings
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
ACM SIGGRAPH 2003 Papers
High fidelity reconstruction of the ancient Egyptian temple of Kalabsha
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Modeling light scattering for virtual heritage
Journal on Computing and Cultural Heritage (JOCCH)
Development of real-time virtual environment with hierarchical construction
Proceedings of the 6th International Conference on Ubiquitous Information Management and Communication
Populating ancient pompeii with crowds of virtual romans
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Participating media for high-fidelity cultural heritage
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Hi-index | 0.00 |
This paper presents our initial results in producing a 3D model of the Chrysaliniotisa Quarter in Nicosia using the GIS data of the region, and an analysis of the structure of the area's buildings. We tried to create a partly-automatic system, which was aimed at producing a realistic model of the geometry and architectural style of the district, rather than an exact reconstruction of every detail. The residential buildings of the particular area follow some well defined architectural styles, which allows us to follow an automatic building generation, based on the 2D digital data and a library of predefined 3D building blocks. Starting from the GIS file, the data is sorted, examined and processed to detect the houses' features and style as accurately as possible. The 3D model is then constructed by stitching together the appropriate blocks from the component library. Besides the automatic-generation method, we have used ImageModeler from RealViz to create accurate 3D representations of landmarks and exceptional buildings as well as for the building blocks.