Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Crowd modelling in collaborative virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realistic visualisation of the Pompeii frescoes
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Rapid procedural-modelling of architectural structures
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
IEEE Computer Graphics and Applications
ACM SIGGRAPH 2003 Papers
Geopostors: a real-time geometry / impostor crowd rendering system
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Mixing virtual and real scenes in the site of ancient Pompeii: Research Articles
Computer Animation and Virtual Worlds
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Real-time navigating crowds: scalable simulation and rendering: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
Impostors and pseudo-instancing for GPU crowd rendering
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Real-time generation of populated virtual cities
Proceedings of the ACM symposium on Virtual reality software and technology
Crowdbrush: interactive authoring of real-time crowd scenes
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Real-time navigation of independent agents using adaptive roadmaps
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Real-Time Scalable Motion Planning for Crowds
CW '07 Proceedings of the 2007 International Conference on Cyberworlds
3D modeling for non-expert users with the castle construction kit v0.5
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Modelling the walled city of Nicosia
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Clone attack! Perception of crowd variety
ACM SIGGRAPH 2008 papers
Eye-catching crowds: saliency based selective variation
ACM SIGGRAPH 2009 papers
Talking bodies: Sensitivity to desynchronization of conversations
ACM Transactions on Applied Perception (TAP)
Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Crowd modeling and simulation technologies
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Smart events and primed agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Same same but different: comparing rendering environments for interactive digital objects
EuroMed'10 Proceedings of the Third international conference on Digital heritage
Developing virtual heritage applications as normative multiagent systems
AOSE'10 Proceedings of the 10th international conference on Agent-oriented software engineering
Animating synthetic dyadic conversations with variations based on context and agent attributes
Computer Animation and Virtual Worlds
Reconstructing and exploring massive detailed cityscapes
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
A serious game model for cultural heritage
Journal on Computing and Cultural Heritage (JOCCH)
The city of uruk: teaching ancient history in a virtual world
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Reconstruction of everyday life in 19th century nicosia
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
Using procedural modeling to explore alternative designs for the louvre
Journal on Computing and Cultural Heritage (JOCCH)
Virtual customers in a multiagent training application
Transactions on Edutainment IX
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Pompeii was a Roman city, destroyed and completely buried during an eruption of the volcano Mount Vesuvius. We have revived its past by creating a 3D model of its previous appearance and populated it with crowds of Virtual Romans. In this paper, we detail the process, based on archaeological data, to simulate ancient Pompeii life in real time. In a first step, an annotated city model is generated using procedural modelling. These annotations contain semantic data, such as land usage, building age, and window/door labels. In a second phase, the semantics are automatically interpreted to populate the scene and trigger special behaviors in the crowd, depending on the location of the characters. Finally, we describe the system pipeline, which allows for the simulation of thousands of Virtual Romans in real time.