AMELI: An Agent-Based Middleware for Electronic Institutions
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Three-dimensional acquisition of large and detailed cultural heritage objects
Machine Vision and Applications
Games and Simulations in Online Learning: Research and Development Frameworks
Games and Simulations in Online Learning: Research and Development Frameworks
Developing virtual heritage applications as normative multiagent systems
AOSE'10 Proceedings of the 10th international conference on Agent-oriented software engineering
Populating ancient pompeii with crowds of virtual romans
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
ACSC '11 Proceedings of the Thirty-Fourth Australasian Computer Science Conference - Volume 113
Generating diverse ethnic groups with genetic algorithms
Proceedings of the 18th ACM symposium on Virtual reality software and technology
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In this paper we show how 3D Virtual Worlds can be utilised for teaching ancient history. Our goal is to build an accurate replica of one of humanity's first cities in a 3D Virtual World and provide history students with facilities to explore the virtual city and learn about its past in the simulated 3D environment. Unlike the majority of similar historical reconstructions, an important feature of our approach is having virtual agents that are capable of simulating everyday life of ancient inhabitants, which includes common tasks like eating, sleeping, working and communicating with one another. In order to offer educational value the agents act as autonomous tutors and are capable of sensing the students through their avatars and interact with them both in terms of performing joint actions and through verbal communication. We show how such virtual environments can be built, explain the technology behind its artificial intelligence controlled population and highlight the corresponding educational benefits. To validate the impact of using the 3D environment and virtual agents in history education we conducted a case study that confirmed the beneficial educational aspects of our approach.