SOAR: an architecture for general intelligence
Artificial Intelligence
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
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CA '02 Proceedings of the Computer Animation
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Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
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VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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MIG'11 Proceedings of the 4th international conference on Motion in Games
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MIG'11 Proceedings of the 4th international conference on Motion in Games
Event-Centric control for background agents
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Animating synthetic dyadic conversations with variations based on context and agent attributes
Computer Animation and Virtual Worlds
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Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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We describe a new organization for virtual human responses to dynamically occurring events. In our approach behavioral responses are enumerated in the representation of the event itself. These Smart Events inform an agent of plausible actions to undertake. We additionally introduce the notion of agent priming, which is based on psychological concepts and further restricts and simplifies action choice. Priming facilitates multi-dimensional agents and in combination with Smart Events results in reasonable, contextual action selection without requiring complex reasoning engines or decision trees. This scheme burdens events with possible behavioral outcomes, reducing agent computation to evaluation of a case expression and (possibly) a probabilistic choice. We demonstrate this approach in a small group scenario of agents reacting to a fire emergency.