IEEE Computer Graphics and Applications
Geometric programming: a programming approach to geometric design
ACM Transactions on Graphics (TOG)
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive two-handed gesture interface in 3D virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
A framework and testbed for studying manipulation techniques for immersive VR
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Hardware-assisted virtual collisions
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
A constraint-based approach to rigid body dynamics for virtual reality applications
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Virtual Input Devices Based on Motion Capture and Collision Detection
CA '99 Proceedings of the Computer Animation
Virtual Reality Simulation Modeling for a Haptic Glove
CA '99 Proceedings of the Computer Animation
A Behavioral Interface to Simulate Agent-Object Interactions in Real Time
CA '99 Proceedings of the Computer Animation
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
3D visual component based approach for immersive collaborative virtual environments
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
IntelligentBox as component based development system for body action 3D games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Introducing semantic information during conceptual modelling of interaction for virtual environments
Proceedings of the 2007 workshop on Multimodal interfaces in semantic interaction
The role of semantics in games and simulations
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
Simulating socially intelligent agents in semantic virtual environments
The Knowledge Engineering Review
A new approach to the interactive resolution of configuration problems in virtual environments
SG'03 Proceedings of the 3rd international conference on Smart graphics
Smart events and primed agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Lessons from research on interaction with virtual environments
Journal of Network and Computer Applications
Modelling multimodal 3D virtual environments with asynchronous multi-agent abstract state machine
KES'11 Proceedings of the 15th international conference on Knowledge-based and intelligent information and engineering systems - Volume Part I
An animation system for imitation of object grasping in virtual reality
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Design of simulation platform of heavy cargo airdrop system
International Journal of Computer Applications in Technology
Component-based approach for prototyping of movie-based physical therapy games
Proceedings of the Workshop at SIGGRAPH Asia
Enabling behavior reuse in development of virtual environment applications
Proceedings of the Winter Simulation Conference
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Performing 3D interactions with virtual objects easily becomes a complex task, limiting the implementation of larger applications. In order to overcome some of these limitations, this paper describes a framework where the virtual object aids the user to accomplish a pre-programmed possible interaction. Such objects are called Smart Objects, in the sense that they know how the user can interact with them, giving clues to aid the interaction. We show how such objects are constructed, and exemplify the framework with an application where the user, wearing a data glove, can easily open and close drawers of some furniture.