Direct 3D interaction with smart objects
Proceedings of the ACM symposium on Virtual reality software and technology
3D visual component based approach for immersive collaborative virtual environments
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
IntelligentBox as component based development system for body action 3D games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Component-based approach for prototyping of movie-based physical therapy games
Proceedings of the Workshop at SIGGRAPH Asia
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This paper proposes virtual input devices based on collision detection for easy construction of interactive 3D graphics applications, which use a motion capture system as a real-time input device is composed from several collision sensor objects and a actuator object. These objects are software components represented as a visible object which users can manipulate on a computer screen. Each virtual input device has a certain metaphor associated with its role that is determined by location and composition structure of its components. Therefore, it is possible to define various virtual input devices easily only by combining several sensor objects and an actuator object through direct manipulation on a computer screen. This paper presents a realization mechanism and actual examples of virtual input devices.