Distributed Open Inventor: a practical approach to distributed 3D graphics
Proceedings of the ACM symposium on Virtual reality software and technology
Direct 3D interaction with smart objects
Proceedings of the ACM symposium on Virtual reality software and technology
CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
A framework for the structured design of VR/AR content
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
An open software architecture for virtual reality interaction
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Modeling virtual object behavior within virtual environment
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
CA '95 Proceedings of the Computer Animation
Virtual Input Devices Based on Motion Capture and Collision Detection
CA '99 Proceedings of the Computer Animation
Sensor Based Synthetic Actors in a Tennis Game Simulation
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
3D visual component based approach for immersive collaborative virtual environments
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
X3D-Based Web 3D Resources Integration and Reediting
AMT '09 Proceedings of the 5th International Conference on Active Media Technology
Component-based approach for prototyping of movie-based physical therapy games
Proceedings of the Workshop at SIGGRAPH Asia
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This paper treats component based approach for the development of body action 3D games. The research group of the author has already proposed a 3D software development system called IntelligentBox. IntelligentBox has provided various software components called boxes, which are 3D visible, reactive objects. IntelligentBox allows the user to develop 3D graphics applications including 3D games by combining already existing boxes through direct manipulations on a computer screen. This is the main feature of IntelligentBox, which is a difference from other conventional systems. In this paper, the author introduces the extension of IntelligentBox to the development of body action 3D games. To deal with body actions, various components, i.e., particular boxes, those handle input devices frequently used in virtual reality applications, are introduced to IntelligentBox. Furthermore, the author introduced a particular component called virtual mouse pointer to make it possible to manipulate 3D objects using an input device like a data-glove.