An object-oriented 3D graphics toolkit
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A comparison of two paradigms for distributed shared memory
Software—Practice & Experience
NPSNET: constructing a 3D virtual world
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Corba: a guide to common object request broker architecture
Corba: a guide to common object request broker architecture
NetEffect: a network architecture for large-scale multi-user virtual worlds
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
A distributed 3D graphics library
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Collaborative gaming in augmented reality
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Understanding DCOM
Collaborative 3D Visualization with CSpray
IEEE Computer Graphics and Applications
Avocado: A Distributed Virtual Reality Framework
VR '99 Proceedings of the IEEE Virtual Reality
View management for virtual and augmented reality
Proceedings of the 14th annual ACM symposium on User interface software and technology
Approach for software development of parallel real-time VE systems on heterogenous clusters
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
The blue-c distributed scene graph
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Distributed applications for collaborative three-dimensional workspaces
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
Adaptive visualization of distributed 3D documents using image streaming techniques
Proceedings of the sixth Eurographics workshop on Multimedia 2001
An Object-Oriented Software Architecture for 3D Mixed Reality Applications
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
3D visual component based approach for immersive collaborative virtual environments
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
3D visual component based approach for effective telepresence systems
Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Myriad: scalable VR via peer-to-peer connectivity, PC clustering, and transient inconsistency
Proceedings of the ACM symposium on Virtual reality software and technology
Collaboration by illustration: real-time visualization in Web3D
Proceedings of the eleventh international conference on 3D web technology
Active transaction approach for collaborative virtual environments
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Wolverine: a distributed scene-graph library
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Self-aware framework for adaptive augmented reality
Proceedings of the 2005 international conference on Augmented tele-existence
IntelligentBox as component based development system for body action 3D games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Interactive editing of segmented volumetric datasets in a hybrid 2D/3D virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
Building high performance DVR via HLA, scene graph and parallel rendering
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Enhancing collaboration in virtual reality applications
Computers and Graphics
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Interactive collaborative scene assembly using AR on mobile phones
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Omnipresent collaborative virtual environments for open inventor applications
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
A framework for experimenting distributed connectivity strategies in DVEs
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games
A streaming engine for PC-Based 3d network games onto heterogeneous mobile platforms
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Proceedings of the 17th International Conference on 3D Web Technology
Component-based approach for prototyping of movie-based physical therapy games
Proceedings of the Workshop at SIGGRAPH Asia
Dependency-conflict detection in real-time collaborative 3D design systems
Proceedings of the 2013 conference on Computer supported cooperative work
Supporting interoperability and presence awareness in collaborative mixed reality environments
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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Distributed Open Inventor is an extension to the popular Open Inventor toolkit for interactive 3D graphics. The toolkit is extended with the concept of a distributed shared scene graph, similar to distributed shared memory. From the application programmer's perspective, multiple workstations share a common scene graph. The proposed system introduces a convenient mechanism for writing distributed graphical applications based on a popular tool in an almost transparent manner. Local variations in the scene graph allow for a wide range of possible applications, and local low latency interaction mechanisms called input streams enable high performance while saving the programmer from network peculiarities.