IEEE Computer Graphics and Applications
An enhanced treatment of hidden lines
ACM Transactions on Graphics (TOG)
Set operations on polyhedra using binary space partitioning trees
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The design and analysis of spatial data structures
The design and analysis of spatial data structures
Dynamic queries for information exploration: an implementation and evaluation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatic viewing control for 3D direct manipulation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
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Communications of the ACM - Special issue on computer augmented environments: back to the real world
Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
An empirical study of algorithms for point-feature label placement
ACM Transactions on Graphics (TOG)
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fix and float: object movement by egocentric navigation
Proceedings of the 10th annual ACM symposium on User interface software and technology
A distributed 3D graphics library
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Distributed Open Inventor: a practical approach to distributed 3D graphics
Proceedings of the ACM symposium on Virtual reality software and technology
Dynamic space management for user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Graph Drawing: Algorithms for the Visualization of Graphs
Graph Drawing: Algorithms for the Visualization of Graphs
Extending Distortion Viewing from 2D to 3D
IEEE Computer Graphics and Applications
On visible surface generation by a priori tree structures
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Hybrid Inertial and Vision Tracking for Augmented Reality Registration
VR '99 Proceedings of the IEEE Virtual Reality
Enveloping Users and Computers in a Collaborative 3D Augmented Reality
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
An annotated situation-awareness aid for augmented reality
Proceedings of the 15th annual ACM symposium on User interface software and technology
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Information Filtering for Mobile Augmented Reality
IEEE Computer Graphics and Applications
Label placement for dynamic objects
Machine Graphics & Vision International Journal
Evaluating Label Placement for Augmented Reality View Management
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Resolving Multiple Occluded Layers in Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Proceedings of the ninth international conference on 3D Web technology
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating expanding annotations with a 3D explosion probe
Proceedings of the working conference on Advanced visual interfaces
Information-rich virtual environments: theory, tools, and research agenda
Proceedings of the ACM symposium on Virtual reality software and technology
Visual end user configuration of hybrid user interfaces
Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence
OSGAR: A Scene Graph with Uncertain Transformations
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Automatic Determination of Text Readability over Textured Backgrounds for Augmented Reality Systems
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Focus-based design of mixed reality systems
TAMODIA '04 Proceedings of the 3rd annual conference on Task models and diagrams
Proceedings of the ACM symposium on Virtual reality software and technology
Augmented Reality Techniques in Games
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatic layout for 3D user interfaces construction
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
IEEE Transactions on Visualization and Computer Graphics
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Exploring and reducing the effects of orientation on text readability in volumetric displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Specifying label layout style by example
Proceedings of the 20th annual ACM symposium on User interface software and technology
Embedded labels for line features in interactive 3D virtual environments
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Dynamic label placement for improved interactive exploration
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
Starburst: a target expansion algorithm for non-uniform target distributions
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Product information visualization and augmentation in collaborative design
Computer-Aided Design
Proceedings of the 21st annual ACM symposium on User interface software and technology
Comparing disparity based label segregation in augmented and virtual reality
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Adaptive Augmented Reality Using Context Markup and Style Maps
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
2LIP: filling the gap between the current and the three-dimensional web
Proceedings of the 14th International Conference on 3D Web Technology
Evaluation of Alternative Label Placement Techniques in Dynamic Virtual Environments
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Label segregation by remapping stereoscopic depth in far-field augmented reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Efficient Annotation Visualization Using Distinctive Features
Proceedings of the Symposium on Human Interface 2009 on Human Interface and the Management of Information. Information and Interaction. Part II: Held as part of HCI International 2009
five: Enhancing 3D Wall Displays with a 2D High-Resolution Overlay
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Technical Section: Annotation in outdoor augmented reality
Computers and Graphics
View management of annotations for wearable augmented reality
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Integrating Text with Video and 3D Graphics: The Effects of Text Drawing Styles on Text Readability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SG'03 Proceedings of the 3rd international conference on Smart graphics
Manipulating objects behind obstacles
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Lessons from research on interaction with virtual environments
Journal of Network and Computer Applications
The role of Depth and Gestalt cues in information-rich virtual environments
International Journal of Human-Computer Studies
Proceedings of the 2nd Augmented Human International Conference
ARHCI: use input and output of eyes to interact with things
Proceedings of the 13th international conference on Ubiquitous computing
Evaluating physical/virtual occlusion management techniques for horizontal displays
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Flocking techniques to naturally support navigation in large and open virtual worlds
Engineering Applications of Artificial Intelligence
TopicNets: Visual Analysis of Large Text Corpora with Topic Modeling
ACM Transactions on Intelligent Systems and Technology (TIST)
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Real-Time video annotations for augmented reality
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Metrics for functional and aesthetic label layouts
SG'05 Proceedings of the 5th international conference on Smart Graphics
ClayVision: the (elastic) image of the city
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Temporally coherent real-time labeling of dynamic scenes
Proceedings of the 3rd International Conference on Computing for Geospatial Research and Applications
Form follows function: aesthetic interactive labels
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Seamless integration of labels into interactive virtual 3D environments using parameterized hulls
Computational Aesthetics'08 Proceedings of the Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
A view management method for mobile mixed reality systems
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Automated positioning of annotations in immersive virtual environments
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Augmented reality for virtual renovation
Proceedings of the second international ACM workshop on Personalized access to cultural heritage
Dynamic text management for see-through wearable and heads-up display systems
Proceedings of the 2013 international conference on Intelligent user interfaces
On the design of a Dual-Mode User Interface for accessing 3D content on the World Wide Web
International Journal of Human-Computer Studies
Survey Representing information - Classifying the Augmented Reality presentation space
Computers and Graphics
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We describe a view-management component for interactive 3D user interfaces. By view management, we mean maintaining visual constraints on the projections of objects on the view plane, such as locating related objects near each other, or preventing objects from occluding each other. Our view-management component accomplishes this by modifying selected object properties, including position, size, and transparency, which are tagged to indicate their constraints. For example, some objects may have geometric properties that are determined entirely by a physical simulation and which cannot be modified, while other objects may be annotations whose position and size are flexible.We introduce algorithms that use upright rectangular extents to represent on the view plane a dynamic and efficient approximation of the occupied space containing the projections of visible portions of 3D objects, as well as the unoccupied space in which objects can be placed to avoid occlusion. Layout decisions from previous frames are taken into account to reduce visual discontinuities. We present augmented reality and virtual reality examples to which we have applied our approach, including a dynamically labeled and annotated environment.