Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Designing effective multimedia presentations
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Making contact points between text and images
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Excentric labeling: dynamic neighborhood labeling for data visualization
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Information visualization: perception for design
Information visualization: perception for design
3D user interfaces with Java 3D
3D user interfaces with Java 3D
Jazz: an extensible zoomable user interface graphics toolkit in Java
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
View management for virtual and augmented reality
Proceedings of the 14th annual ACM symposium on User interface software and technology
Teaching 3D modeling and simulation: virtual kelp forest case study
Proceedings of the seventh international conference on 3D Web technology
Visual Cues: Practical Data Visualization
Visual Cues: Practical Data Visualization
An annotated situation-awareness aid for augmented reality
Proceedings of the 15th annual ACM symposium on User interface software and technology
Integrating Perceptual and Symbolic Information in VR
IEEE Computer Graphics and Applications
Stylesheet transformations for interactive visualization: towards a Web3D chemistry curricula
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Proceedings of the ninth international conference on 3D Web technology
Information-rich virtual environments: theory, tools, and research agenda
Proceedings of the ACM symposium on Virtual reality software and technology
VR '04 Proceedings of the IEEE Virtual Reality 2004
Proceedings of the ACM symposium on Virtual reality software and technology
A Mathematical Theory of Communication
A Mathematical Theory of Communication
IEEE Computer Graphics and Applications
The Perceptual Scalability of Visualization
IEEE Transactions on Visualization and Computer Graphics
Computer Animation and Virtual Worlds
A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning
Presence: Teleoperators and Virtual Environments
The Educational Value of an Information-Rich Virtual Environment
Presence: Teleoperators and Virtual Environments
Knowledge-supported graphical illustration of texts
Proceedings of the Working Conference on Advanced Visual Interfaces
The art of metaphor: a method for interface design based on mental models
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
A dual-mode user interface for accessing 3D content on the world wide web
Proceedings of the 21st international conference on World Wide Web
Improving relative depth judgments in augmented reality with auxiliary augmentations
ACM Transactions on Applied Perception (TAP)
Proceedings of the 18th International Conference on 3D Web Technology
On the design of a Dual-Mode User Interface for accessing 3D content on the World Wide Web
International Journal of Human-Computer Studies
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
Hi-index | 0.00 |
Managing the layout of multi-dimensional visualizations is a crucial concern for the development of effective visual analytic interfaces. In these environments, heterogeneous and multi-dimensional information must be structured and combined into data representations that demand low cognitive resources but yield accurate mental models and insights. In this paper, we use Information-Rich Virtual Environments (IRVE) to articulate crucial tradeoffs in the use of Depth and Gestalt cues in text label layouts. We present a design space and evaluation methodology to explore the usability effects of these tradeoffs and collect results from a series of user studies. These lessons are posed as a set of design guidelines to aid developers of new, advantageous interfaces and specifications.