Embedded menus: selecting items in context
Communications of the ACM
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Guided navigation of virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
An experimental evaluation of transparent user interface tools and information content
Proceedings of the 8th annual ACM symposium on User interface and software technology
i3D: a high-speed 3D Web browser
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
interactions
Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An experimental evaluation of transparent menu usage
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A user interface for accessing 3D content on the World Wide Web
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing effective multimedia presentations
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Immersion in desktop virtual reality
Proceedings of the 10th annual ACM symposium on User interface software and technology
Coherent zooming of illustrations with 3D-graphics and text
Proceedings of the conference on Graphics interface '97
Authoring animated Web pages using “contact points”
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Excentric labeling: dynamic neighborhood labeling for data visualization
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The tangled Web we wove: a taskonomy of WWW use
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaborative virtual environments
Communications of the ACM
View management for virtual and augmented reality
Proceedings of the 14th annual ACM symposium on User interface software and technology
Designing Web Usability: The Practice of Simplicity
Designing Web Usability: The Practice of Simplicity
StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls
Proceedings of the 15th annual ACM symposium on User interface software and technology
Game Design Theory and Practice
Game Design Theory and Practice
Integrating Perceptual and Symbolic Information in VR
IEEE Computer Graphics and Applications
User-Centered Design and Evaluation of Virtual Environments
IEEE Computer Graphics and Applications
Hooking Up 3-Space: Three-Dimensional Models as Fully-Fledged Hypermedia Documents
MHVR '94 Selected papers from the First International Conference on Hypermedia, Multimedia, and Virtual Reality: Models, Systems, and Applications
Complex information processing: a file structure for the complex, the changing and the indeterminate
ACM '65 Proceedings of the 1965 20th national conference
Evaluating Label Placement for Augmented Reality View Management
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Information-rich virtual environments: theory, tools, and research agenda
Proceedings of the ACM symposium on Virtual reality software and technology
VR '04 Proceedings of the IEEE Virtual Reality 2004
Interacting with hidden content using content-aware free-space transparency
Proceedings of the 17th annual ACM symposium on User interface software and technology
Don't Make Me Think: A Common Sense Approach to the Web (2nd Edition)
Don't Make Me Think: A Common Sense Approach to the Web (2nd Edition)
Proceedings of the ACM symposium on Virtual reality software and technology
Prioritizing Web Usability
GI '06 Proceedings of Graphics Interface 2006
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments
Presence: Teleoperators and Virtual Environments
The Educational Value of an Information-Rich Virtual Environment
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Display techniques in information-rich virtual environments
Display techniques in information-rich virtual environments
Proceedings of the 2008 symposium on Interactive 3D graphics and games
2lip: the step towards the web3d
Proceedings of the 17th international conference on World Wide Web
Dynamic label placement for improved interactive exploration
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
Correlating Text and Images: Concept and Evaluation
SG '07 Proceedings of the 8th international symposium on Smart Graphics
A research center for augmenting human intellect
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
A head-mounted three dimensional display
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
Multimedia Learning
Navidget for Easy 3D Camera Positioning from 2D Inputs
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
X3DOM: a DOM-based HTML5/X3D integration model
Proceedings of the 14th International Conference on 3D Web Technology
2LIP: filling the gap between the current and the three-dimensional web
Proceedings of the 14th International Conference on 3D Web Technology
Integrating Text with Video and 3D Graphics: The Effects of Text Drawing Styles on Text Readability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
XML3D: interactive 3D graphics for the web
Proceedings of the 15th International Conference on Web 3D Technology
Technical Section: Layout-aware optimization for interactive labeling of 3D models
Computers and Graphics
The role of Depth and Gestalt cues in information-rich virtual environments
International Journal of Human-Computer Studies
Proceedings of the 16th International Conference on 3D Web Technology
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Metrics for functional and aesthetic label layouts
SG'05 Proceedings of the 5th international conference on Smart Graphics
A dual-mode user interface for accessing 3D content on the world wide web
Proceedings of the 21st international conference on World Wide Web
Evaluation of static vs. animated views in 3D web user interfaces
Proceedings of the 17th International Conference on 3D Web Technology
Form follows function: aesthetic interactive labels
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
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The World Wide Web, today's largest and most important online information infrastructure, does not support 3D content and, although various approaches have been proposed, there is still no clear design methodology for user interfaces that tightly integrate hypertext and interactive 3D graphics. This paper presents a novel strategy for accessing information spaces, where hypertext and 3D graphics data are simultaneously available and interlinked. We introduce a Dual-Mode User Interface that has two modes between which a user can switch anytime: the driven by simple hypertext-based interactions ''hypertext mode'', where a 3D scene is embedded in hypertext and the more immersive ''3D mode'', which immerses the hypertextual annotations into the 3D scene. A user study is presented, which characterizes the interface in terms of its efficiency and usability.