Information visualization using 3D interactive animation
Communications of the ACM - Special issue on graphical user interfaces
VIEW: an exploratory molecular visualization system with user-definable interaction sequences
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Placeholder: landscape and narrative in virtual environments
ACM SIGGRAPH Computer Graphics - Special issue on interactive entertainment design, implementation and adrenaline
Populated information terrains: first steps
Virtual reality applications
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
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IEEE Computer Graphics and Applications
Integrating Perceptual and Symbolic Information in VR
IEEE Computer Graphics and Applications
Using Virtual Environments to Train Firefighters
IEEE Computer Graphics and Applications
The Virtual Reality Gorilla Exhibit
IEEE Computer Graphics and Applications
Designing Animal Habitats Within an Immersive VE
IEEE Computer Graphics and Applications
Interactive Information Visualization for Exploratory Intelligence Data Analysis
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
ScienceSpace: virtual realities for learning complex and abstract scientific concepts
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments
Presence: Teleoperators and Virtual Environments
Scaffolding: design issues in single & collaborative virtual environments for social skills learning
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Map-based navigation in a graphical MOO
Crossroads
Education and Information Technologies
Using 3D and Ancillary Media to Train Construction Workers
IEEE MultiMedia
Implementation and evaluation of "just follow me": an immersive, VR-based, motion-training system
Presence: Teleoperators and Virtual Environments
Computational Humanities: The New Challenge for VR
IEEE Computer Graphics and Applications
Information-rich virtual environments: theory, tools, and research agenda
Proceedings of the ACM symposium on Virtual reality software and technology
Explicit task representation based on gesture interaction
MMUI '05 Proceedings of the 2005 NICTA-HCSNet Multimodal User Interaction Workshop - Volume 57
C-VISions: socialized learning through collaborative, virtual, interactive simulations
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Developing Virtual Reality Applications: Foundations of Effective Design
Developing Virtual Reality Applications: Foundations of Effective Design
The role of Depth and Gestalt cues in information-rich virtual environments
International Journal of Human-Computer Studies
Educational virtual environments: A ten-year review of empirical research (1999-2009)
Computers & Education
Designing a 3D desktop virtual environment for teaching
ICCC'11 Proceedings of the 2011 international conference on Computers and computing
International Journal of Human-Computer Studies
Higher levels of immersion improve procedure memorization performance
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Hybrid interfaces in VEs: intent and interaction
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
On the design of a Dual-Mode User Interface for accessing 3D content on the World Wide Web
International Journal of Human-Computer Studies
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Information-rich virtual environments consist not only of three-dimensional graphics and other spatial data but also information of an abstract or symbolic nature that is related to the space. An environment of this type can stimulate learning and comprehension, because it provides a tight coupling between symbolic and experiential information. In our virtual zoo exhibit, students can explore an accurate model of the gorilla habitat at Zoo Atlanta and access information related to the design of the exhibit. This paper discusses the design of the application and the interaction techniques used to obtain information. We also present the results of a formal evaluation. Although no statistically significant differences were found, results indicate that students who used the virtual environment had higher test scores than those who only attended a lecture on the material. Trends suggest that the virtual experience allowed students to learn information directly and also equipped them to better learn and understand material from a traditional lecture.