Making contact points between text and images
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Software engineering of virtual worlds
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Expressive Rendering: A Review of Nonphotorealistic Techniques
IEEE Computer Graphics and Applications
Taking a 2D Educational Title into 3D
IEEE Computer Graphics and Applications
User-Centered Design and Evaluation of Virtual Environments
IEEE Computer Graphics and Applications
Building Metaphors for Supporting User Interaction with Multimedia Databases
VDB4 Proceedings of the IFIP TC2/WG 2.6 Fourth Working Conference on Visual Database Systems 4
Enhancing Perspicuity of Objects in Virtual Reality Environments
CT '97 Proceedings of the 2nd International Conference on Cognitive Technology (CT '97)
Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual Environments
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Using a Taxonomy to Rationalize Multimedia Development
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
The Educational Value of an Information-Rich Virtual Environment
Presence: Teleoperators and Virtual Environments
User-Centred Design for Multimedia Applications
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Multiple-level grid algorithm for getting 2D road map in 3D virtual scene
ICCS'03 Proceedings of the 2003 international conference on Computational science: PartIII
Hi-index | 0.00 |
Advances in graphic engines and software tools have facilitated the development of visual interfaces based on 3D virtual environments (VEs). These interfaces use interactive 3D graphics to represent visual and spatial information and allow natural interaction with direct object manipulation. Particularly in the training field, interactive 3D graphics offers effective, near-real-world representations, supporting learning-by-doing and case-based reasoning approaches. Although researchers have proposed and practiced many development guidelines on 2D graphical user interfaces, few contributions have addressed the systematic development of user interfaces based on 3D graphics and their possible extension to other media. We've addressed this problem in the construction of several VEs and we've organized our experience in a set of guidelines. We demonstrate their use by describing a virtual training environment called VECWIT (Virtual Environments for Construction Workers' Instruction and Training) that we developed to test the suitability of a VE as a complementary tool supporting education and training for construction workers' safety