Heuristic evaluation of user interfaces
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Developing user interfaces: ensuring usability through product & process
Developing user interfaces: ensuring usability through product & process
What is gained and lost when using evaluation methods other than empirical testing
HCI'92 Proceedings of the conference on People and computers VII
Usability inspection methods
User and task analysis for interface design
User and task analysis for interface design
Battlefield visualization on the responsive workbench
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Usability Engineering
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A survey of usability evaluation in virtual environments: classification and comparison of methods
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Presence: Teleoperators and Virtual Environments
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DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
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Presence: Teleoperators and Virtual Environments
A pen and speech-based storytelling system for Chinese children
Computers in Human Behavior
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Proceedings of the 2008 Ambi-Sys workshop on Haptic user interfaces in ambient media systems
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EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
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MoDELS '08 Proceedings of the 11th international conference on Model Driven Engineering Languages and Systems
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Multimedia Tools and Applications
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Electronic Commerce Research
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SEA '07 Proceedings of the 11th IASTED International Conference on Software Engineering and Applications
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A multimodal 3D storytelling system for Chinese children
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Some usability issues of augmented and mixed reality for e-health applications in the medical domain
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
Information Sciences: an International Journal
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INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
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The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environment (VE) applications. Comparatively very little effort has been expended on the user interaction components of VEs. As a result, VE user interfaces are often poorly designed and are rarely evaluated with users. Although usability engineering is a newly emerging facet of VE development, user-centered design and evaluation in VEs as a practice still lags far behind what is needed.In this article we present a structured, iterative methodology for the user-centered design and evaluation of VE user interaction. Figure 1 illustrates our basic technique: we recommend performing (1) user task analysis, followed by (2) expert guidelines-based evaluation, followed by (3) formative user-centered evaluation, and finally by (4) summative comparative evaluation. In this article we first give some motivation and background for our methodology, and then we describe each of these techniques in some detail. We then discuss how we applied these techniques to a real-world battlefield visualization virtual environment, and finally discuss why this approach provides a cost-effective strategy for assessing and iteratively improving user interaction in VEs.