A framework for assisted exploration with collaboration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Testbed evaluation of virtual environment interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Co-presence and co-working in distributed collaborative virtual environments
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
User-Centered Design and Evaluation of Virtual Environments
IEEE Computer Graphics and Applications
Visualization for Situational Awareness
IEEE Computer Graphics and Applications
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Agents as building-blocks for usability tests in multi-user 3D environments
CHI '00 Extended Abstracts on Human Factors in Computing Systems
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Design and evaluation of a multi-user virtual audio chat
Future Generation Computer Systems - Special section: Selected papers from the TERENA networking conference 2002
Systematic usability evaluation and design issues for collaborative virtual environments
Presence: Teleoperators and Virtual Environments
Evaluation of a combined 2D/3D interface for micro electro mechanical systems (MEMS) design
ACM SIGGRAPH 2003 Sketches & Applications
Robotic camera control for remote exploration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design and evaluation of team work in distributed collaborative virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Presence, memory and interaction in virtual environments
International Journal of Human-Computer Studies
Automatic camera path generation for graph navigation in 3D
APVis '05 proceedings of the 2005 Asia-Pacific symposium on Information visualisation - Volume 45
Investigating interaction in CAVE virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
SMILE: an immersive learning game for deaf and hearing children
ACM SIGGRAPH 2007 educators program
Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Multimedia Tools and Applications
Presence: Teleoperators and Virtual Environments
The whys, how tos, and pitfalls of user studies
ACM SIGGRAPH 2009 Courses
Enhancing user-centered design by adopting the Taguchi philosophy
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Composition of HCI evaluation methods for hybrid virtual environments
Proceedings of the 2011 ACM Symposium on Applied Computing
Designing a 3D desktop virtual environment for teaching
ICCC'11 Proceedings of the 2011 international conference on Computers and computing
Proceedings of the 2012 Virtual Reality International Conference
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Proceeding of the 16th International Academic MindTrek Conference
Hi-index | 0.00 |
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environment (VE) applications. Comparatively very little effort has been expended on the user interaction components of VEs. As a result, VE user interfaces are often poorly designed and are rarely evaluated with users. Although usability engineering is a newly emerging facet of VE development, user-centered design and usability evaluation in VEs as a practice still lags far behind what is needed.This paper presents a structured, iterative approach for the user-centered design and evaluation of VE user interaction. This approach consists of the iterative use of expert heuristic evaluation, followed by formative usability evaluation, followed by summative evaluation. We describe our application of this approach to a real-world VE for battlefield visualization, describe the resulting series of design iterations, and present evidence that this approach provides a cost-effective strategy for assessing and iteratively improving user interaction design in VEs. This paper is among the first to report applying an iterative, structured, user-centered design and evaluation approach to VE user interaction design.